Inherits: AcceptDialog < WindowDialog < Popup < Control < CanvasItem < Node < Object
Inherited By: EditorFileDialog, FileDialog, ScriptCreateDialog
Dialog for confirmation of actions.
Dialog for confirmation of actions. This dialog inherits from AcceptDialog, but has by default an OK and Cancel button (in host OS order).
To get cancel action, you can use:
get_cancel().connect("pressed", self, "cancelled").
Vector2 | rect_min_size |
Vector2( 200, 70 ) (parent override)
|
String | window_title |
"Please Confirm..." (parent override)
|
Button | get_cancel ( ) |
Returns the cancel button.
© 2014–2020 Juan Linietsky, Ariel Manzur, Godot Engine contributors
Licensed under the MIT License.
https://docs.godotengine.org/en/3.2/classes/class_confirmationdialog.html