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/Godot 3.2

ConfirmationDialog

Inherits: AcceptDialog < WindowDialog < Popup < Control < CanvasItem < Node < Object

Inherited By: EditorFileDialog, FileDialog, ScriptCreateDialog

Dialog for confirmation of actions.

Description

Dialog for confirmation of actions. This dialog inherits from AcceptDialog, but has by default an OK and Cancel button (in host OS order).

To get cancel action, you can use:

get_cancel().connect("pressed", self, "cancelled").

Properties

Vector2 rect_min_size Vector2( 200, 70 ) (parent override)
String window_title "Please Confirm..." (parent override)

Methods

Button get_cancel ( )

Method Descriptions

Button get_cancel ( )

Returns the cancel button.

© 2014–2020 Juan Linietsky, Ariel Manzur, Godot Engine contributors
Licensed under the MIT License.
https://docs.godotengine.org/en/3.2/classes/class_confirmationdialog.html