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/Godot 3.2

Tabs

Inherits: Control < CanvasItem < Node < Object

Tabs control.

Description

Simple tabs control, similar to TabContainer but is only in charge of drawing tabs, not interact with children.

Properties

int current_tab 0
bool drag_to_rearrange_enabled false
bool scrolling_enabled true
TabAlign tab_align 1
CloseButtonDisplayPolicy tab_close_display_policy 0

Methods

void add_tab ( String title="", Texture icon=null )
void ensure_tab_visible ( int idx )
bool get_offset_buttons_visible ( ) const
bool get_select_with_rmb ( ) const
int get_tab_count ( ) const
bool get_tab_disabled ( int tab_idx ) const
Texture get_tab_icon ( int tab_idx ) const
int get_tab_offset ( ) const
Rect2 get_tab_rect ( int tab_idx ) const
String get_tab_title ( int tab_idx ) const
int get_tabs_rearrange_group ( ) const
void move_tab ( int from, int to )
void remove_tab ( int tab_idx )
void set_select_with_rmb ( bool enabled )
void set_tab_disabled ( int tab_idx, bool disabled )
void set_tab_icon ( int tab_idx, Texture icon )
void set_tab_title ( int tab_idx, String title )
void set_tabs_rearrange_group ( int group_id )

Theme Properties

StyleBox button
StyleBox button_pressed
Texture close
Texture decrement
Texture decrement_highlight
Font font
Color font_color_bg Color( 0.69, 0.69, 0.69, 1 )
Color font_color_disabled Color( 0.9, 0.9, 0.9, 0.2 )
Color font_color_fg Color( 0.94, 0.94, 0.94, 1 )
int hseparation 4
Texture increment
Texture increment_highlight
int label_valign_bg 2
int label_valign_fg 0
StyleBox panel
StyleBox tab_bg
StyleBox tab_disabled
StyleBox tab_fg
int top_margin 24

Signals

reposition_active_tab_request ( int idx_to )

Emitted when the active tab is rearranged via mouse drag. See drag_to_rearrange_enabled.

right_button_pressed ( int tab )

Emitted when a tab is right-clicked.

tab_changed ( int tab )

Emitted when switching to another tab.

tab_clicked ( int tab )

Emitted when a tab is clicked, even if it is the current tab.

tab_close ( int tab )

Emitted when a tab is closed.

tab_hover ( int tab )

Emitted when a tab is hovered by the mouse.

Enumerations

enum TabAlign:

  • ALIGN_LEFT = 0 --- Align the tabs to the left.
  • ALIGN_CENTER = 1 --- Align the tabs to the center.
  • ALIGN_RIGHT = 2 --- Align the tabs to the right.
  • ALIGN_MAX = 3 --- Represents the size of the TabAlign enum.

enum CloseButtonDisplayPolicy:

  • CLOSE_BUTTON_SHOW_NEVER = 0 --- Never show the close buttons.
  • CLOSE_BUTTON_SHOW_ACTIVE_ONLY = 1 --- Only show the close button on the currently active tab.
  • CLOSE_BUTTON_SHOW_ALWAYS = 2 --- Show the close button on all tabs.
  • CLOSE_BUTTON_MAX = 3 --- Represents the size of the CloseButtonDisplayPolicy enum.

Property Descriptions

int current_tab

Default 0
Setter set_current_tab(value)
Getter get_current_tab()

Select tab at index tab_idx.

bool drag_to_rearrange_enabled

Default false
Setter set_drag_to_rearrange_enabled(value)
Getter get_drag_to_rearrange_enabled()

If true, tabs can be rearranged with mouse drag.

bool scrolling_enabled

Default true
Setter set_scrolling_enabled(value)
Getter get_scrolling_enabled()

if true, the mouse's scroll wheel cab be used to navigate the scroll view.

TabAlign tab_align

Default 1
Setter set_tab_align(value)
Getter get_tab_align()

The alignment of all tabs. See TabAlign for details.

CloseButtonDisplayPolicy tab_close_display_policy

Default 0
Setter set_tab_close_display_policy(value)
Getter get_tab_close_display_policy()

Sets when the close button will appear on the tabs. See CloseButtonDisplayPolicy for details.

Method Descriptions

void add_tab ( String title="", Texture icon=null )

Adds a new tab.

void ensure_tab_visible ( int idx )

Moves the scroll view to make the tab visible.

bool get_offset_buttons_visible ( ) const

Returns true if the offset buttons (the ones that appear when there's not enough space for all tabs) are visible.

bool get_select_with_rmb ( ) const

Returns true if select with right mouse button is enabled.

int get_tab_count ( ) const

Returns the number of tabs.

bool get_tab_disabled ( int tab_idx ) const

Returns true if the tab at index tab_idx is disabled.

Texture get_tab_icon ( int tab_idx ) const

Returns the Texture for the tab at index tab_idx or null if the tab has no Texture.

int get_tab_offset ( ) const

Returns the number of hidden tabs offsetted to the left.

Rect2 get_tab_rect ( int tab_idx ) const

Returns tab Rect2 with local position and size.

String get_tab_title ( int tab_idx ) const

Returns the title of the tab at index tab_idx. Tab titles default to the name of the indexed child node, but this can be overridden with set_tab_title.

int get_tabs_rearrange_group ( ) const

Returns the Tabs' rearrange group ID.

void move_tab ( int from, int to )

Moves a tab from from to to.

void remove_tab ( int tab_idx )

Removes the tab at index tab_idx.

void set_select_with_rmb ( bool enabled )

If true, enables selecting a tab with the right mouse button.

void set_tab_disabled ( int tab_idx, bool disabled )

If disabled is false, hides the tab at index tab_idx.

Note: Its title text will remain unless it is also removed with set_tab_title.

void set_tab_icon ( int tab_idx, Texture icon )

Sets an icon for the tab at index tab_idx.

void set_tab_title ( int tab_idx, String title )

Sets a title for the tab at index tab_idx.

void set_tabs_rearrange_group ( int group_id )

Defines the rearrange group ID. Choose for each Tabs the same value to dragging tabs between Tabs. Enable drag with set_drag_to_rearrange_enabled(true).

© 2014–2020 Juan Linietsky, Ariel Manzur, Godot Engine contributors
Licensed under the MIT License.
https://docs.godotengine.org/en/3.2/classes/class_tabs.html