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/Godot 3.2

VisualScriptInputAction

Inherits: VisualScriptNode < Resource < Reference < Object

Properties

String action ""
Mode mode 0

Enumerations

enum Mode:

  • MODE_PRESSED = 0
  • MODE_RELEASED = 1
  • MODE_JUST_PRESSED = 2
  • MODE_JUST_RELEASED = 3

Property Descriptions

String action

Default ""
Setter set_action_name(value)
Getter get_action_name()

Mode mode

Default 0
Setter set_action_mode(value)
Getter get_action_mode()

© 2014–2020 Juan Linietsky, Ariel Manzur, Godot Engine contributors
Licensed under the MIT License.
https://docs.godotengine.org/en/3.2/classes/class_visualscriptinputaction.html