Inherits: Resource < Reference < Object
Inherited By: VisualScriptBasicTypeConstant, VisualScriptBuiltinFunc, VisualScriptClassConstant, VisualScriptComment, VisualScriptCondition, VisualScriptConstant, VisualScriptConstructor, VisualScriptCustomNode, VisualScriptDeconstruct, VisualScriptEmitSignal, VisualScriptEngineSingleton, VisualScriptExpression, VisualScriptFunction, VisualScriptFunctionCall, VisualScriptGlobalConstant, VisualScriptIndexGet, VisualScriptIndexSet, VisualScriptInputAction, VisualScriptIterator, VisualScriptLists, VisualScriptLocalVar, VisualScriptLocalVarSet, VisualScriptMathConstant, VisualScriptOperator, VisualScriptPreload, VisualScriptPropertyGet, VisualScriptPropertySet, VisualScriptResourcePath, VisualScriptReturn, VisualScriptSceneNode, VisualScriptSceneTree, VisualScriptSelect, VisualScriptSelf, VisualScriptSequence, VisualScriptSubCall, VisualScriptSwitch, VisualScriptTypeCast, VisualScriptVariableGet, VisualScriptVariableSet, VisualScriptWhile, VisualScriptYield, VisualScriptYieldSignal
A node which is part of a VisualScript.
A node which is part of a VisualScript. Not to be confused with Node, which is a part of a SceneTree.
Variant | get_default_input_value ( int port_idx ) const |
VisualScript | get_visual_script ( ) const |
void | ports_changed_notify ( ) |
void | set_default_input_value ( int port_idx, Variant value ) |
Emitted when the available input/output ports are changed.
Returns the default value of a given port. The default value is used when nothing is connected to the port.
Returns the VisualScript instance the node is bound to.
Notify that the node's ports have changed. Usually used in conjunction with VisualScriptCustomNode .
Change the default value of a given port.
© 2014–2020 Juan Linietsky, Ariel Manzur, Godot Engine contributors
Licensed under the MIT License.
https://docs.godotengine.org/en/3.2/classes/class_visualscriptnode.html