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/Godot 3.2

VisualScriptPropertySet

Inherits: VisualScriptNode < Resource < Reference < Object

Properties

AssignOp assign_op 0
String base_script
String base_type "Object"
Variant.Type basic_type
String index
NodePath node_path
String property ""
CallMode set_mode 0

Enumerations

enum CallMode:

  • CALL_MODE_SELF = 0
  • CALL_MODE_NODE_PATH = 1
  • CALL_MODE_INSTANCE = 2
  • CALL_MODE_BASIC_TYPE = 3

enum AssignOp:

  • ASSIGN_OP_NONE = 0
  • ASSIGN_OP_ADD = 1
  • ASSIGN_OP_SUB = 2
  • ASSIGN_OP_MUL = 3
  • ASSIGN_OP_DIV = 4
  • ASSIGN_OP_MOD = 5
  • ASSIGN_OP_SHIFT_LEFT = 6
  • ASSIGN_OP_SHIFT_RIGHT = 7
  • ASSIGN_OP_BIT_AND = 8
  • ASSIGN_OP_BIT_OR = 9
  • ASSIGN_OP_BIT_XOR = 10

Property Descriptions

AssignOp assign_op

Default 0
Setter set_assign_op(value)
Getter get_assign_op()

String base_script

Setter set_base_script(value)
Getter get_base_script()

String base_type

Default "Object"
Setter set_base_type(value)
Getter get_base_type()

Variant.Type basic_type

Setter set_basic_type(value)
Getter get_basic_type()

String index

Setter set_index(value)
Getter get_index()

NodePath node_path

Setter set_base_path(value)
Getter get_base_path()

String property

Default ""
Setter set_property(value)
Getter get_property()

CallMode set_mode

Default 0
Setter set_call_mode(value)
Getter get_call_mode()

© 2014–2020 Juan Linietsky, Ariel Manzur, Godot Engine contributors
Licensed under the MIT License.
https://docs.godotengine.org/en/3.2/classes/class_visualscriptpropertyset.html