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/Godot 3.2

VisualScriptPreload

Inherits: VisualScriptNode < Resource < Reference < Object

Creates a new Resource or loads one from the filesystem.

Description

Creates a new Resource or loads one from the filesystem.

Input Ports:

none

Output Ports:

  • Data (object): res

Properties

Resource resource

Property Descriptions

Resource resource

Setter set_preload(value)
Getter get_preload()

The Resource to load.

© 2014–2020 Juan Linietsky, Ariel Manzur, Godot Engine contributors
Licensed under the MIT License.
https://docs.godotengine.org/en/3.2/classes/class_visualscriptpreload.html