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/Godot 3.2

VisualScriptYieldSignal

Inherits: VisualScriptNode < Resource < Reference < Object

Properties

String base_type "Object"
CallMode call_mode 0
NodePath node_path
String signal ""

Enumerations

enum CallMode:

  • CALL_MODE_SELF = 0
  • CALL_MODE_NODE_PATH = 1
  • CALL_MODE_INSTANCE = 2

Property Descriptions

String base_type

Default "Object"
Setter set_base_type(value)
Getter get_base_type()

CallMode call_mode

Default 0
Setter set_call_mode(value)
Getter get_call_mode()

NodePath node_path

Setter set_base_path(value)
Getter get_base_path()

String signal

Default ""
Setter set_signal(value)
Getter get_signal()

© 2014–2020 Juan Linietsky, Ariel Manzur, Godot Engine contributors
Licensed under the MIT License.
https://docs.godotengine.org/en/3.2/classes/class_visualscriptyieldsignal.html