Inherits: VisualScriptNode < Resource < Reference < Object
String | base_type | "Object" |
CallMode | call_mode | 0 |
NodePath | node_path | |
String | signal | "" |
enum CallMode:
Default | "Object" |
Setter | set_base_type(value) |
Getter | get_base_type() |
Default | 0 |
Setter | set_call_mode(value) |
Getter | get_call_mode() |
Setter | set_base_path(value) |
Getter | get_base_path() |
Default | "" |
Setter | set_signal(value) |
Getter | get_signal() |
© 2014–2020 Juan Linietsky, Ariel Manzur, Godot Engine contributors
Licensed under the MIT License.
https://docs.godotengine.org/en/3.2/classes/class_visualscriptyieldsignal.html