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/Godot 3.2

VisualScriptLists

Inherits: VisualScriptNode < Resource < Reference < Object

Inherited By: VisualScriptComposeArray

A Visual Script virtual class for in-graph editable nodes.

Description

A Visual Script virtual class that defines the shape and the default behaviour of the nodes that have to be in-graph editable nodes.

Methods

void add_input_data_port ( Variant.Type type, String name, int index )
void add_output_data_port ( Variant.Type type, String name, int index )
void remove_input_data_port ( int index )
void remove_output_data_port ( int index )
void set_input_data_port_name ( int index, String name )
void set_input_data_port_type ( int index, Variant.Type type )
void set_output_data_port_name ( int index, String name )
void set_output_data_port_type ( int index, Variant.Type type )

Method Descriptions

void add_input_data_port ( Variant.Type type, String name, int index )

void add_output_data_port ( Variant.Type type, String name, int index )

void remove_input_data_port ( int index )

void remove_output_data_port ( int index )

void set_input_data_port_name ( int index, String name )

void set_input_data_port_type ( int index, Variant.Type type )

void set_output_data_port_name ( int index, String name )

void set_output_data_port_type ( int index, Variant.Type type )

© 2014–2020 Juan Linietsky, Ariel Manzur, Godot Engine contributors
Licensed under the MIT License.
https://docs.godotengine.org/en/3.2/classes/class_visualscriptlists.html