Inherits: VisualShaderNode < Resource < Reference < Object
A Color constant to be used within the visual shader graph.
Has two output ports representing RGB and alpha channels of Color.
Translated to vec3 rgb
and float alpha
in the shader language.
Color | constant | Color( 1, 1, 1, 1 ) |
Default | Color( 1, 1, 1, 1 ) |
Setter | set_constant(value) |
Getter | get_constant() |
A Color constant which represents a state of this node.
© 2014–2020 Juan Linietsky, Ariel Manzur, Godot Engine contributors
Licensed under the MIT License.
https://docs.godotengine.org/en/3.2/classes/class_visualshadernodecolorconstant.html