Inherits: Resource < Reference < Object
Inherited By: VisualShaderNodeBooleanConstant, VisualShaderNodeColorConstant, VisualShaderNodeColorFunc, VisualShaderNodeColorOp, VisualShaderNodeCompare, VisualShaderNodeCubeMap, VisualShaderNodeCustom, VisualShaderNodeDeterminant, VisualShaderNodeDotProduct, VisualShaderNodeFaceForward, VisualShaderNodeFresnel, VisualShaderNodeGroupBase, VisualShaderNodeIf, VisualShaderNodeInput, VisualShaderNodeIs, VisualShaderNodeOuterProduct, VisualShaderNodeOutput, VisualShaderNodeScalarClamp, VisualShaderNodeScalarConstant, VisualShaderNodeScalarDerivativeFunc, VisualShaderNodeScalarFunc, VisualShaderNodeScalarInterp, VisualShaderNodeScalarOp, VisualShaderNodeScalarSmoothStep, VisualShaderNodeSwitch, VisualShaderNodeTexture, VisualShaderNodeTransformCompose, VisualShaderNodeTransformConstant, VisualShaderNodeTransformDecompose, VisualShaderNodeTransformFunc, VisualShaderNodeTransformMult, VisualShaderNodeTransformVecMult, VisualShaderNodeUniform, VisualShaderNodeVec3Constant, VisualShaderNodeVectorClamp, VisualShaderNodeVectorCompose, VisualShaderNodeVectorDecompose, VisualShaderNodeVectorDerivativeFunc, VisualShaderNodeVectorDistance, VisualShaderNodeVectorFunc, VisualShaderNodeVectorInterp, VisualShaderNodeVectorLen, VisualShaderNodeVectorOp, VisualShaderNodeVectorRefract, VisualShaderNodeVectorScalarMix, VisualShaderNodeVectorScalarSmoothStep, VisualShaderNodeVectorScalarStep, VisualShaderNodeVectorSmoothStep
Base class for nodes in a visual shader graph.
int | output_port_for_preview | -1 |
Array | get_default_input_values ( ) const |
Variant | get_input_port_default_value ( int port ) const |
void | set_default_input_values ( Array values ) |
void | set_input_port_default_value ( int port, Variant value ) |
Emitted when the node requests an editor refresh. Currently called only in setter of VisualShaderNodeTexture.source, VisualShaderNodeTexture, and VisualShaderNodeCubeMap (and their derivatives).
enum PortType:
float
type in shader code.vec3
type in shader code.bool
type in shader code.mat4
type in shader code.Default | -1 |
Setter | set_output_port_for_preview(value) |
Getter | get_output_port_for_preview() |
Sets the output port index which will be showed for preview. If set to -1
no port will be open for preview.
Returns an Array containing default values for all of the input ports of the node in the form [index0, value0, index1, value1, ...]
.
Returns the default value of the input port
.
Sets the default input ports values using an Array of the form [index0, value0, index1, value1, ...]
. For example: [0, Vector3(0, 0, 0), 1, Vector3(0, 0, 0)]
.
Sets the default value for the selected input port
.
© 2014–2020 Juan Linietsky, Ariel Manzur, Godot Engine contributors
Licensed under the MIT License.
https://docs.godotengine.org/en/3.2/classes/class_visualshadernode.html