W3cubDocs

/Godot 3.2

VisualShaderNodeInput

Inherits: VisualShaderNode < Resource < Reference < Object

Description

Gives access to input variables (built-ins) available for the shader. See the shading reference for the list of available built-ins for each shader type (check Tutorials section for link).

Tutorials

Properties

String input_name "[None]"

Methods

String get_input_real_name ( ) const

Signals

input_type_changed ( )

Property Descriptions

String input_name

Default "[None]"
Setter set_input_name(value)
Getter get_input_name()

One of the several input constants in lower-case style like: "vertex"(VERTEX) or "point_size"(POINT_SIZE).

Method Descriptions

String get_input_real_name ( ) const

© 2014–2020 Juan Linietsky, Ariel Manzur, Godot Engine contributors
Licensed under the MIT License.
https://docs.godotengine.org/en/3.2/classes/class_visualshadernodeinput.html