Inherits: VisualShaderNode < Resource < Reference < Object
Gives access to input variables (built-ins) available for the shader. See the shading reference for the list of available built-ins for each shader type (check Tutorials section for link).
| String | input_name | "[None]" |
| String | get_input_real_name ( ) const |
| Default | "[None]" |
| Setter | set_input_name(value) |
| Getter | get_input_name() |
One of the several input constants in lower-case style like: "vertex"(VERTEX) or "point_size"(POINT_SIZE).
© 2014–2020 Juan Linietsky, Ariel Manzur, Godot Engine contributors
Licensed under the MIT License.
https://docs.godotengine.org/en/3.2/classes/class_visualshadernodeinput.html