Inherits: VisualShaderNode < Resource < Reference < Object
A Fresnel effect to be used within the visual shader graph.
Returns falloff based on the dot product of surface normal and view direction of camera (pass associated inputs to it).
© 2014–2020 Juan Linietsky, Ariel Manzur, Godot Engine contributors
Licensed under the MIT License.
https://docs.godotengine.org/en/3.2/classes/class_visualshadernodefresnel.html