Inherits: VisualShaderNode < Resource < Reference < Object
A Transform constant for use within the visual shader graph.
A constant Transform, which can be used as an input node.
| Transform | constant | Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0 ) |
| Default | Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0 ) |
| Setter | set_constant(value) |
| Getter | get_constant() |
A Transform constant which represents the state of this node.
© 2014–2020 Juan Linietsky, Ariel Manzur, Godot Engine contributors
Licensed under the MIT License.
https://docs.godotengine.org/en/3.2/classes/class_visualshadernodetransformconstant.html