Inherits: VisualShaderNode < Resource < Reference < Object
Multiplies a Transform and a Vector3 within the visual shader graph.
A multiplication operation on a transform (4x4 matrix) and a vector, with support for different multiplication operators.
| Operator | operator | 0 |
enum Operator:
a by the vector b.b by the transform a.a by the vector b, skipping the last row and column of the transform.b by the transform a, skipping the last row and column of the transform.| Default | 0 |
| Setter | set_operator(value) |
| Getter | get_operator() |
The multiplication type to be performed. See Operator for options.
© 2014–2020 Juan Linietsky, Ariel Manzur, Godot Engine contributors
Licensed under the MIT License.
https://docs.godotengine.org/en/3.2/classes/class_visualshadernodetransformvecmult.html