Inherits: VisualShaderNode < Resource < Reference < Object
Multiplies a Transform and a Vector3 within the visual shader graph.
A multiplication operation on a transform (4x4 matrix) and a vector, with support for different multiplication operators.
Operator | operator | 0 |
enum Operator:
a
by the vector b
.b
by the transform a
.a
by the vector b
, skipping the last row and column of the transform.b
by the transform a
, skipping the last row and column of the transform.Default | 0 |
Setter | set_operator(value) |
Getter | get_operator() |
The multiplication type to be performed. See Operator for options.
© 2014–2020 Juan Linietsky, Ariel Manzur, Godot Engine contributors
Licensed under the MIT License.
https://docs.godotengine.org/en/3.2/classes/class_visualshadernodetransformvecmult.html