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VisualShaderNodeTransformDecompose

Inherits: VisualShaderNode < Resource < Reference < Object

Decomposes a Transform into four Vector3s within the visual shader graph.

Description

Takes a 4x4 transform matrix and decomposes it into four vec3 values, one from each row of the matrix.

© 2014–2020 Juan Linietsky, Ariel Manzur, Godot Engine contributors
Licensed under the MIT License.
https://docs.godotengine.org/en/3.2/classes/class_visualshadernodetransformdecompose.html