Inherits: VisualShaderNode < Resource < Reference < Object
Calculates a vector SmoothStep function using scalar within the visual shader graph.
Translates to smoothstep(edge0, edge1, x) in the shader language, where x is a scalar.
Returns 0.0 if x is smaller than edge0 and 1.0 if x is larger than edge1. Otherwise the return value is interpolated between 0.0 and 1.0 using Hermite polynomials.
© 2014–2020 Juan Linietsky, Ariel Manzur, Godot Engine contributors
Licensed under the MIT License.
https://docs.godotengine.org/en/3.2/classes/class_visualshadernodevectorscalarsmoothstep.html