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VisualShaderNodeVectorClamp

Inherits: VisualShaderNode < Resource < Reference < Object

Clamps a vector value within the visual shader graph.

Description

Constrains a value to lie between min and max values. The operation is performed on each component of the vector individually.

© 2014–2020 Juan Linietsky, Ariel Manzur, Godot Engine contributors
Licensed under the MIT License.
https://docs.godotengine.org/en/3.2/classes/class_visualshadernodevectorclamp.html