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VisualShaderNodeTransformCompose

Inherits: VisualShaderNode < Resource < Reference < Object

Composes a Transform from four Vector3s within the visual shader graph.

Description

Creates a 4x4 transform matrix using four vectors of type vec3. Each vector is one row in the matrix and the last column is a vec4(0, 0, 0, 1).

© 2014–2020 Juan Linietsky, Ariel Manzur, Godot Engine contributors
Licensed under the MIT License.
https://docs.godotengine.org/en/3.2/classes/class_visualshadernodetransformcompose.html