Calculates a vector SmoothStep function within the visual shader graph.
smoothstep(edge0, edge1, x) in the shader language, where
x is a vector.
x is smaller than
x is larger than
edge1. Otherwise the return value is interpolated between
1.0 using Hermite polynomials.
© 2014–2020 Juan Linietsky, Ariel Manzur, Godot Engine contributors
Licensed under the MIT License.