Inherits: Popup < Control < CanvasItem < Node < Object
Inherited By: AcceptDialog
Base class for window dialogs.
Windowdialog is the base class for all window-based dialogs. It's a by-default toplevel Control that draws a window decoration and allows motion and resizing.
| bool | resizable | false |
| String | window_title | "" |
| TextureButton | get_close_button ( ) |
| Texture | close | |
| int | close_h_ofs | 18 |
| Texture | close_highlight | |
| int | close_v_ofs | 18 |
| StyleBox | panel | |
| int | scaleborder_size | 4 |
| Color | title_color | Color( 0, 0, 0, 1 ) |
| Font | title_font | |
| int | title_height | 20 |
| Default | false |
| Setter | set_resizable(value) |
| Getter | get_resizable() |
If true, the user can resize the window.
| Default | "" |
| Setter | set_title(value) |
| Getter | get_title() |
The text displayed in the window's title bar.
Returns the close TextureButton.
© 2014–2020 Juan Linietsky, Ariel Manzur, Godot Engine contributors
Licensed under the MIT License.
https://docs.godotengine.org/en/3.2/classes/class_windowdialog.html