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/Godot 4.2

AnimationNodeAnimation

Inherits: AnimationRootNode < AnimationNode < Resource < RefCounted < Object

An input animation for an AnimationNodeBlendTree.

Description

A resource to add to an AnimationNodeBlendTree. Only has one output port using the animation property. Used as an input for AnimationNodes that blend animations together.

Tutorials

Properties

StringName

animation

&""

PlayMode

play_mode

0

Enumerations

enum PlayMode:

PlayMode PLAY_MODE_FORWARD = 0

Plays animation in forward direction.

PlayMode PLAY_MODE_BACKWARD = 1

Plays animation in backward direction.

Property Descriptions

StringName animation = &""

Animation to use as an output. It is one of the animations provided by AnimationTree.anim_player.

PlayMode play_mode = 0

Determines the playback direction of the animation.

© 2014–present Juan Linietsky, Ariel Manzur and the Godot community
Licensed under the Creative Commons Attribution Unported License v3.0.
https://docs.godotengine.org/en/4.2/classes/class_animationnodeanimation.html