Inherits: AnimationNode < Resource < RefCounted < Object
A time-scaling animation node used in AnimationTree.
Allows to scale the speed of the animation (or reverse it) in any child AnimationNodes. Setting it to 0.0 will pause the animation.
© 2014–present Juan Linietsky, Ariel Manzur and the Godot community
Licensed under the Creative Commons Attribution Unported License v3.0.
https://docs.godotengine.org/en/4.2/classes/class_animationnodetimescale.html