Inherits: VBoxContainer < BoxContainer < Container < Control < CanvasItem < Node < Object
Godot editor's dock for managing files in the project.
This class is available only in EditorPlugins and can't be instantiated. You can access it using EditorInterface.get_file_system_dock.
While FileSystemDock doesn't expose any methods for file manipulation, it can listen for various file-related signals.
void | add_resource_tooltip_plugin ( EditorResourceTooltipPlugin plugin ) |
void | navigate_to_path ( String path ) |
void | remove_resource_tooltip_plugin ( EditorResourceTooltipPlugin plugin ) |
Emitted when the user switches file display mode or split mode.
Emitted when the given file was removed.
Emitted when a file is moved from old_file path to new_file path.
Emitted when a folder is moved from old_folder path to new_folder path.
Emitted when the given folder was removed.
Emitted when a new scene is created that inherits the scene at file path.
Emitted when the given scenes are being instantiated in the editor.
Emitted when an external resource had its file removed.
Registers a new EditorResourceTooltipPlugin.
Sets the given path as currently selected, ensuring that the selected file/directory is visible.
Removes an EditorResourceTooltipPlugin. Fails if the plugin wasn't previously added.
© 2014–present Juan Linietsky, Ariel Manzur and the Godot community
Licensed under the Creative Commons Attribution Unported License v3.0.
https://docs.godotengine.org/en/4.2/classes/class_filesystemdock.html