Inherits: BaseMaterial3D < Material < Resource < RefCounted < Object
A PBR (Physically Based Rendering) material to be used on 3D objects.
StandardMaterial3D's properties are inherited from BaseMaterial3D. StandardMaterial3D uses separate textures for ambient occlusion, roughness and metallic maps. To use a single ORM map for all 3 textures, use an ORMMaterial3D instead.
© 2014–present Juan Linietsky, Ariel Manzur and the Godot community
Licensed under the Creative Commons Attribution Unported License v3.0.
https://docs.godotengine.org/en/4.2/classes/class_standardmaterial3d.html