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/Godot 4.2

TextureCubemapRD

Inherits: TextureLayeredRD < TextureLayered < Texture < Resource < RefCounted < Object

Texture for Cubemap that is bound to a texture created on the RenderingDevice.

Description

This texture class allows you to use a cubemap texture created directly on the RenderingDevice as a texture for materials, meshes, etc.

© 2014–present Juan Linietsky, Ariel Manzur and the Godot community
Licensed under the Creative Commons Attribution Unported License v3.0.
https://docs.godotengine.org/en/4.2/classes/class_texturecubemaprd.html