|Copyright||(c) The University of Glasgow 2001|
|License||BSD-style (see the file libraries/base/LICENSE)|
In general terms, a weak pointer is a reference to an object that is not followed by the garbage collector - that is, the existence of a weak pointer to an object has no effect on the lifetime of that object. A weak pointer can be de-referenced to find out whether the object it refers to is still alive or not, and if so to return the object itself.
Weak pointers are particularly useful for caches and memo tables. To build a memo table, you build a data structure mapping from the function argument (the key) to its result (the value). When you apply the function to a new argument you first check whether the key/value pair is already in the memo table. The key point is that the memo table itself should not keep the key and value alive. So the table should contain a weak pointer to the key, not an ordinary pointer. The pointer to the value must not be weak, because the only reference to the value might indeed be from the memo table.
So it looks as if the memo table will keep all its values alive for ever. One way to solve this is to purge the table occasionally, by deleting entries whose keys have died.
The weak pointers in this library support another approach, called finalization. When the key referred to by a weak pointer dies, the storage manager arranges to run a programmer-specified finalizer. In the case of memo tables, for example, the finalizer could remove the key/value pair from the memo table.
Another difficulty with the memo table is that the value of a key/value pair might itself contain a pointer to the key. So the memo table keeps the value alive, which keeps the key alive, even though there may be no other references to the key so both should die. The weak pointers in this library provide a slight generalisation of the basic weak-pointer idea, in which each weak pointer actually contains both a key and a value.
A weak pointer object with a key and a value. The value has type
A weak pointer expresses a relationship between two objects, the key and the value: if the key is considered to be alive by the garbage collector, then the value is also alive. A reference from the value to the key does not keep the key alive.
A weak pointer may also have a finalizer of type
IO (); if it does, then the finalizer will be run at most once, at a time after the key has become unreachable by the program ("dead"). The storage manager attempts to run the finalizer(s) for an object soon after the object dies, but promptness is not guaranteed.
It is not guaranteed that a finalizer will eventually run, and no attempt is made to run outstanding finalizers when the program exits. Therefore finalizers should not be relied on to clean up resources - other methods (eg. exception handlers) should be employed, possibly in addition to finalizers.
References from the finalizer to the key are treated in the same way as references from the value to the key: they do not keep the key alive. A finalizer may therefore ressurrect the key, perhaps by storing it in the same data structure.
The finalizer, and the relationship between the key and the value, exist regardless of whether the program keeps a reference to the
Weak object or not.
There may be multiple weak pointers with the same key. In this case, the finalizers for each of these weak pointers will all be run in some arbitrary order, or perhaps concurrently, when the key dies. If the programmer specifies a finalizer that assumes it has the only reference to an object (for example, a file that it wishes to close), then the programmer must ensure that there is only one such finalizer.
If there are no other threads to run, the runtime system will check for runnable finalizers before declaring the system to be deadlocked.
WARNING: weak pointers to ordinary non-primitive Haskell types are particularly fragile, because the compiler is free to optimise away or duplicate the underlying data structure. Therefore attempting to place a finalizer on an ordinary Haskell type may well result in the finalizer running earlier than you expected. This is not a problem for caches and memo tables where early finalization is benign.
Finalizers can be used reliably for types that are created explicitly and have identity, such as
MVar. However, to place a finalizer on one of these types, you should use the specific operation provided for that type, e.g.
addMVarFinalizer respectively (the non-uniformity is accidental). These operations attach the finalizer to the primitive object inside the box (e.g.
MutVar# in the case of
IORef), because attaching the finalizer to the box itself fails when the outer box is optimised away by the compiler.
|-> Maybe (IO ())||
|-> IO (Weak v)||
returns: a weak pointer object
Establishes a weak pointer to
k, with value
v and a finalizer.
This is the most general interface for building a weak pointer.
Causes a the finalizer associated with a weak pointer to be run immediately.
A specialised version of
mkWeak, where the key and the value are the same object:
mkWeakPtr key finalizer = mkWeak key key finalizer
A specialised version of
mkWeakPtr, where the
Weak object returned is simply thrown away (however the finalizer will be remembered by the garbage collector, and will still be run when the key becomes unreachable).
mkWeakPair key val finalizer = mkWeak key (key,val) finalizer
The advantage of this is that the key can be retrieved by
deRefWeak in addition to the value.
The above informal specification is fine for simple situations, but matters can get complicated. In particular, it needs to be clear exactly when a key dies, so that any weak pointers that refer to it can be finalized. Suppose, for example, the value of one weak pointer refers to the key of another...does that keep the key alive?
The behaviour is simply this:
Nothing; and (b) run the finalizer.
This behaviour depends on what it means for a key to be reachable. Informally, something is reachable if it can be reached by following ordinary pointers from the root set, but not following weak pointers. We define reachability more precisely as follows.
A heap object is reachable if:
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Licensed under a BSD-style license (see top of the page).