package flash.display3D
extends EventDispatcher
Available on flash
staticread onlysupportsVideoTexture:Bool
read onlybackBufferHeight:Int
read onlybackBufferWidth:Int
read onlydriverInfo:String
enableErrorChecking:Bool
maxBackBufferHeight:Int
maxBackBufferWidth:Int
profile:String
read onlytotalGPUMemory:Float
createRectangleTexture:(width:Int, height:Int, format:Context3DTextureFormat, optimizeForRenderToTexture:Bool) ‑> RectangleTexture
setSamplerStateAt:(sampler:Int, wrap:Context3DWrapMode, filter:Context3DTextureFilter, mipfilter:Context3DMipFilter) ‑> Void
clear(red:Float = 0, green:Float = 0, blue:Float = 0, alpha:Float = 1, depth:Float = 1, stencil:UInt = 0, mask:UInt = 0xFFFFFFFF):Void
configureBackBuffer(width:Int, height:Int, antiAlias:Int, enableDepthAndStencil:Bool = true, wantsBestResolution:Bool = false, wantsBestResolutionOnBrowserZoom:Bool = false):Void
createCubeTexture(size:Int, format:Context3DTextureFormat, optimizeForRenderToTexture:Bool, streamingLevels:Int = 0):CubeTexture
createIndexBuffer(numIndices:Int, ?bufferUsage:Context3DBufferUsage):IndexBuffer3D
createProgram():Program3D
createTexture(width:Int, height:Int, format:Context3DTextureFormat, optimizeForRenderToTexture:Bool, streamingLevels:Int = 0):Texture
createVertexBuffer(numVertices:Int, data32PerVertex:Int, ?bufferUsage:Context3DBufferUsage):VertexBuffer3D
createVideoTexture():VideoTexture
dispose(recreate:Bool = true):Void
drawToBitmapData(destination:BitmapData):Void
drawTriangles(indexBuffer:IndexBuffer3D, firstIndex:Int = 0, numTriangles:Int = -1):Void
present():Void
setBlendFactors(sourceFactor:Context3DBlendFactor, destinationFactor:Context3DBlendFactor):Void
setColorMask(red:Bool, green:Bool, blue:Bool, alpha:Bool):Void
setCulling(triangleFaceToCull:Context3DTriangleFace):Void
setDepthTest(depthMask:Bool, passCompareMode:Context3DCompareMode):Void
setProgram(program:Program3D):Void
setProgramConstantsFromByteArray(programType:Context3DProgramType, firstRegister:Int, numRegisters:Int, data:ByteArray, byteArrayOffset:UInt):Void
setProgramConstantsFromMatrix(programType:Context3DProgramType, firstRegister:Int, matrix:Matrix3D, transposedMatrix:Bool = false):Void
setProgramConstantsFromVector(programType:Context3DProgramType, firstRegister:Int, data:Vector<Float>, numRegisters:Int = -1):Void
setRenderToBackBuffer():Void
setRenderToTexture(texture:TextureBase, enableDepthAndStencil:Bool = false, antiAlias:Int = 0, surfaceSelector:Int = 0, colorOutputIndex:Int = 0):Void
setScissorRectangle(rectangle:Rectangle):Void
setStencilActions(?triangleFace:Context3DTriangleFace, ?compareMode:Context3DCompareMode, ?actionOnBothPass:Context3DStencilAction, ?actionOnDepthFail:Context3DStencilAction, ?actionOnDepthPassStencilFail:Context3DStencilAction):Void
setStencilReferenceValue(referenceValue:UInt, readMask:UInt = 255, writeMask:UInt = 255):Void
setTextureAt(sampler:Int, texture:TextureBase):Void
setVertexBufferAt(index:Int, buffer:VertexBuffer3D, bufferOffset:Int = 0, ?format:Context3DVertexBufferFormat):Void
© 2005–2020 Haxe Foundation
Licensed under a MIT license.
https://api.haxe.org/flash/display3D/Context3D.html