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Matrix3D

package flash.geom

Available on flash

Static methods

staticinterpolate(thisMat:Matrix3D, toMat:Matrix3D, percent:Float):Matrix3D

Constructor

new(?v:Vector<Float>)

Variables

read onlydeterminant:Float

position:Vector3D

rawData:Vector<Float>

Methods

append(lhs:Matrix3D):Void

appendRotation(degrees:Float, axis:Vector3D, ?pivotPoint:Vector3D):Void

appendScale(xScale:Float, yScale:Float, zScale:Float):Void

appendTranslation(x:Float, y:Float, z:Float):Void

clone():Matrix3D

copyColumnFrom(column:UInt, vector3D:Vector3D):Void

copyColumnTo(column:UInt, vector3D:Vector3D):Void

copyFrom(sourceMatrix3D:Matrix3D):Void

copyRawDataFrom(vector:Vector<Float>, index:UInt = 0, transpose:Bool = false):Void

copyRawDataTo(vector:Vector<Float>, index:UInt = 0, transpose:Bool = false):Void

copyRowFrom(row:UInt, vector3D:Vector3D):Void

copyRowTo(row:UInt, vector3D:Vector3D):Void

copyToMatrix3D(dest:Matrix3D):Void

decompose(?orientationStyle:Orientation3D):Vector<Vector3D>

deltaTransformVector(v:Vector3D):Vector3D

identity():Void

interpolateTo(toMat:Matrix3D, percent:Float):Void

invert():Bool

pointAt(pos:Vector3D, ?at:Vector3D, ?up:Vector3D):Void

prepend(rhs:Matrix3D):Void

prependRotation(degrees:Float, axis:Vector3D, ?pivotPoint:Vector3D):Void

prependScale(xScale:Float, yScale:Float, zScale:Float):Void

prependTranslation(x:Float, y:Float, z:Float):Void

recompose(components:Vector<Vector3D>, ?orientationStyle:Orientation3D):Bool

transformVector(v:Vector3D):Vector3D

transformVectors(vin:Vector<Float>, vout:Vector<Float>):Void

transpose():Void

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Licensed under a MIT license.
https://api.haxe.org/flash/geom/Matrix3D.html