The body of a class is the part that is in curly braces {}
. This is where you define class members, such as methods or constructor.
The body of a class is executed in strict mode even without the "use strict"
directive.
A class element can be characterized by three aspects:
- Kind: Getter, setter, method, or field
- Location: Static or instance
- Visibility: Public or private
Together, they add up to 16 possible combinations. To divide the reference more logically and avoid overlapping content, the different elements are introduced in detail in different pages:
- Method definitions
-
Public instance method
- getter
-
Public instance getter
- setter
-
Public instance setter
- Public class fields
-
Public instance field
static
-
Public static method, getter, setter, and field
- Private properties
-
Everything that's private
Note: Private features have the restriction that all property names declared in the same class must be unique. All other public properties do not have this restriction — you can have multiple public properties with the same name, and the last one overwrites the others. This is the same behavior as in object initializers.
In addition, there are two special class element syntaxes: constructor
and static initialization blocks, with their own references.
Constructor
The constructor
method is a special method for creating and initializing an object created with a class. There can only be one special method with the name "constructor" in a class — a SyntaxError
is thrown if the class contains more than one occurrence of a constructor
method.
A constructor can use the super
keyword to call the constructor of the super class.
You can create instance properties inside the constructor:
class Rectangle {
constructor(height, width) {
this.height = height;
this.width = width;
}
}
Alternatively, if your instance properties' values do not depend on the constructor's arguments, you can define them as class fields.
Static initialization blocks
Static initialization blocks allow flexible initialization of static properties, including the evaluation of statements during initialization, while granting access to the private scope.
Multiple static blocks can be declared, and these can be interleaved with the declaration of static fields and methods (all static items are evaluated in declaration order).
Methods
Methods are defined on the prototype of each class instance and are shared by all instances. Methods can be plain functions, async functions, generator functions, or async generator functions. For more information, see method definitions.
class Rectangle {
constructor(height, width) {
this.height = height;
this.width = width;
}
get area() {
return this.calcArea();
}
calcArea() {
return this.height * this.width;
}
*getSides() {
yield this.height;
yield this.width;
yield this.height;
yield this.width;
}
}
const square = new Rectangle(10, 10);
console.log(square.area);
console.log([...square.getSides()]);
Static methods and fields
The static
keyword defines a static method or field for a class. Static properties (fields and methods) are defined on the class itself instead of each instance. Static methods are often used to create utility functions for an application, whereas static fields are useful for caches, fixed-configuration, or any other data that doesn't need to be replicated across instances.
class Point {
constructor(x, y) {
this.x = x;
this.y = y;
}
static displayName = "Point";
static distance(a, b) {
const dx = a.x - b.x;
const dy = a.y - b.y;
return Math.hypot(dx, dy);
}
}
const p1 = new Point(5, 5);
const p2 = new Point(10, 10);
p1.displayName;
p1.distance;
p2.displayName;
p2.distance;
console.log(Point.displayName);
console.log(Point.distance(p1, p2));
Field declarations
With the class field declaration syntax, the constructor example can be written as:
class Rectangle {
height = 0;
width;
constructor(height, width) {
this.height = height;
this.width = width;
}
}
Class fields are similar to object properties, not variables, so we don't use keywords such as const
to declare them. In JavaScript, private features use a special identifier syntax, so modifier keywords like public
and private
should not be used either.
As seen above, the fields can be declared with or without a default value. Fields without default values default to undefined
. By declaring fields up-front, class definitions become more self-documenting, and the fields are always present, which help with optimizations.
See public class fields for more information.
Private properties
Using private fields, the definition can be refined as below.
class Rectangle {
#height = 0;
#width;
constructor(height, width) {
this.#height = height;
this.#width = width;
}
}
It's an error to reference private fields from outside of the class; they can only be read or written within the class body. By defining things that are not visible outside of the class, you ensure that your classes' users can't depend on internals, which may change from version to version.
Private fields can only be declared up-front in a field declaration. They cannot be created later through assigning to them, the way that normal properties can.
For more information, see private properties.