The Math.log()
static method returns the natural logarithm (base e) of a number. That is
The Math.log()
static method returns the natural logarithm (base e) of a number. That is
Math.log(x)
x
A number greater than or equal to 0.
Because log()
is a static method of Math
, you always use it as Math.log()
, rather than as a method of a Math
object you created (Math
is not a constructor).
If you need the natural log of 2 or 10, use the constants Math.LN2
or Math.LN10
. If you need a logarithm to base 2 or 10, use Math.log2()
or Math.log10()
. If you need a logarithm to other bases, use Math.log(x) / Math.log(otherBase)
as in the example below; you might want to precalculate 1 / Math.log(otherBase)
since multiplication in Math.log(x) * constant
is much faster.
Beware that positive numbers very close to 1 can suffer from loss of precision and make its natural logarithm less accurate. In this case, you may want to use Math.log1p
instead.
Math.log(-1); // NaN Math.log(-0); // -Infinity Math.log(0); // -Infinity Math.log(1); // 0 Math.log(10); // 2.302585092994046 Math.log(Infinity); // Infinity
The following function returns the logarithm of y
with base x
(i.e. ):
function getBaseLog(x, y) { return Math.log(y) / Math.log(x); }
If you run getBaseLog(10, 1000)
, it returns 2.9999999999999996
due to floating-point rounding, but still very close to the actual answer of 3.
Specification |
---|
ECMAScript Language Specification # sec-math.log |
Desktop | Mobile | Server | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Chrome | Edge | Firefox | Opera | Safari | Chrome Android | Firefox for Android | Opera Android | Safari on IOS | Samsung Internet | WebView Android | Deno | Node.js | ||
log |
1 | 12 | 1 | 3 | 1 | 18 | 4 | 10.1 | 1 | 1.0 | 4.4 | 1.0 | 0.10.0 |
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https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/Math/log