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WebAssembly.memory.Memory

The WebAssembly.Memory() constructor creates a new Memory object whose buffer property is a resizable ArrayBuffer or SharedArrayBuffer that holds the raw bytes of memory accessed by a WebAssembly Instance.

A memory created by JavaScript or in WebAssembly code will be accessible and mutable from both JavaScript and WebAssembly.

Syntax

new WebAssembly.Memory(memoryDescriptor);

Parameters

memoryDescriptor
An object that can contain the following members:
initial
The initial size of the WebAssembly Memory, in units of WebAssembly pages.
maximum Optional
The maximum size the WebAssembly Memory is allowed to grow to, in units of WebAssembly pages. When present, the maximum parameter acts as a hint to the engine to reserve memory up front. However, the engine may ignore or clamp this reservation request. Unshared WebAssembly memories don't need to set a maximum, but shared memories do.
shared Optional
A boolean value that defines whether the memory is a shared memory or not. If set to true, it is a shared memory. The default is false.

Note: A WebAssembly page has a constant size of 65,536 bytes, i.e., 64KiB.

Exceptions

  • If memoryDescriptor is not of type object, a TypeError is thrown.
  • If maximum is specified and is smaller than initial, a RangeError is thrown.

Examples

Creating a new Memory instance

There are two ways to get a WebAssembly.Memory object. The first way is to construct it from JavaScript. The following example creates a new WebAssembly Memory instance with an initial size of 10 pages (640KiB), and a maximum size of 100 pages (6.4MiB). Its buffer property will return an ArrayBuffer.

var memory = new WebAssembly.Memory({initial:10, maximum:100});

The second way to get a WebAssembly.Memory object is to have it exported by a WebAssembly module. The following example (see memory.html on GitHub, and view it live also) fetches and instantiates the loaded memory.wasm byte code using the WebAssembly.instantiateStreaming() method, while importing the memory created in the line above. It then stores some values in that memory, then exports a function and uses it to sum some values.

WebAssembly.instantiateStreaming(fetch('memory.wasm'), { js: { mem: memory } })
.then(obj => {
  var i32 = new Uint32Array(memory.buffer);
  for (var i = 0; i < 10; i++) {
    i32[i] = i;
  }
  var sum = obj.instance.exports.accumulate(0, 10);
  console.log(sum);
});

Creating a shared memory

By default, WebAssembly memories are unshared. You can create a shared memory by passing shared: true in the constructor's initialization object:

let memory = new WebAssembly.Memory({initial:10, maximum:100, shared:true});

This memory's buffer property will return a SharedArrayBuffer.

Specifications

Browser compatibilityUpdate compatibility data on GitHub

Desktop
Chrome Edge Firefox Internet Explorer Opera Safari
Memory() constructor 57 16 52
52
Disabled in the Firefox 52 Extended Support Release (ESR).
No 44 11
shared flag 74 79 78 No 62 No
Mobile
Android webview Chrome for Android Firefox for Android Opera for Android Safari on iOS Samsung Internet
Memory() constructor 57 57 52
52
Disabled in the Firefox 52 Extended Support Release (ESR).
43 11 7.0
shared flag No No No No No No
Server
Node.js
Memory() constructor 8.0.0
shared flag 12.0.0

See also

© 2005–2018 Mozilla Developer Network and individual contributors.
Licensed under the Creative Commons Attribution-ShareAlike License v2.5 or later.
https://wiki.developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/WebAssembly/Memory/Memory