Available since LÖVE 0.9.0
In versions prior to 0.10.0 it was named CompressedData, however that name is used for something else now.

Represents compressed image data designed to stay compressed in RAM.

CompressedImageData encompasses standard compressed texture formats such as DXT1, DXT5, and BC5 / 3Dc.

You can't draw CompressedImageData directly to the screen. See Image for that.


love.image.newCompressedData Create a new CompressedImageData object from a compressed image file. 0.9.0


CompressedImageData:getDimensions Gets the width and height of the CompressedImageData. 0.9.0
CompressedImageData:getFormat Gets the format of the CompressedImageData. 0.9.0
CompressedImageData:getHeight Gets the height of the CompressedImageData. 0.9.0
CompressedImageData:getMipmapCount Gets the number of mipmap levels in the CompressedImageData. 0.9.0
CompressedImageData:getWidth Gets the width of the CompressedImageData. 0.9.0
Data:getPointer Gets a pointer to the Data.
Data:getSize Gets the Data's size in bytes.
Data:getString Gets the full Data as a string. 0.9.0
Object:type Gets the type of the object as a string.
Object:typeOf Checks whether an object is of a certain type.


CompressedImageFormat Compressed image data formats. 0.9.0


See Also

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