Available since LÖVE 11.3
This function is not supported in earlier versions.
Gets the full gamepad mapping string of this Joystick, or nil if it's not recognized as a gamepad.
The mapping string contains binding information used to map the Joystick's buttons an axes to the standard gamepad layout, and can be used later with love.joystick.loadGamepadMappings.
mappingstring = Joystick:getGamepadMappingString( )
None.
string mappingstring (nil)
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Licensed under the GNU Free Documentation License, Version 1.3.
https://love2d.org/wiki/Joystick:getGamepadMappingString