Available since LÖVE 11.0
This function is not supported in earlier versions.
Converts the given 2D position from screen-space into global coordinates.
This effectively applies the reverse of the current graphics transformations to the given position. A similar Transform:inverseTransformPoint method exists for Transform objects.
globalX, globalY = love.graphics.inverseTransformPoint( screenX, screenY )
number screenXnumber screenYnumber globalXnumber globalY
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Licensed under the GNU Free Documentation License, Version 1.3.
https://love2d.org/wiki/love.graphics.inverseTransformPoint