Available since LÖVE 11.0
This function is not supported in earlier versions.
Converts the given 2D position from global coordinates into screen-space.
This effectively applies the current graphics transformations to the given position. A similar Transform:transformPoint method exists for Transform objects.
screenX, screenY = love.graphics.transformPoint( globalX, globalY )
number globalXnumber globalYnumber screenXnumber screenY
© 2006–2020 LÖVE Development Team
Licensed under the GNU Free Documentation License, Version 1.3.
https://love2d.org/wiki/love.graphics.transformPoint