Creates a new Quad.
The purpose of a Quad is to use a fraction of an image to draw objects, as opposed to drawing entire image. It is most useful for sprite sheets and atlases: in a sprite atlas, multiple sprites reside in same image, quad is used to draw a specific sprite from that image; in animated sprites with all frames residing in the same image, quad is used to draw specific frame from the animation.
This function can be slow if it is called repeatedly, such as from love.update or love.draw. If you need to use a specific resource often, create it once and store it somewhere it can be reused!
quad = love.graphics.newQuad( x, y, width, height, sw, sh )
number xnumber ynumber widthnumber heightnumber swnumber shQuad quadimg = love.graphics.newImage("mushroom-64x64.png")
-- Let's say we want to display only the top-left
-- 32x32 quadrant of the Image:
top_left = love.graphics.newQuad(0, 0, 32, 32, img:getDimensions())
-- And here is bottom left:
bottom_left = love.graphics.newQuad(0, 32, 32, 32, img:getDimensions())
function love.draw()
love.graphics.draw(img, top_left, 50, 50)
love.graphics.draw(img, bottom_left, 50, 200)
-- v0.8:
-- love.graphics.drawq(img, top_left, 50, 50)
-- love.graphics.drawq(img, bottom_left, 50, 200)
end
© 2006–2020 LÖVE Development Team
Licensed under the GNU Free Documentation License, Version 1.3.
https://love2d.org/wiki/love.graphics.newQuad