A quadrilateral (a polygon with four sides and four corners) with texture coordinate information.

Quads can be used to select part of a texture to draw. In this way, one large texture atlas can be loaded, and then split up into sub-images.

Quads 'bleed' when scaled, rotated or drawn at non-integer coordinates, even within SpriteBatches, to compensate for this, use 1px borders around the textures inside the texture atlas (preferably with the same colors as the actual border)


love.graphics.newQuad Creates a new Quad.


Object:type Gets the type of the object as a string.
Object:typeOf Checks whether an object is of a certain type.
Quad:flip Flips this quad horizontally, vertically, or both. 0.9.0
Quad:getTextureDimensions Gets reference texture dimensions initially specified in love.graphics.newQuad. 0.10.2
Quad:getViewport Gets the current viewport of this Quad.
Quad:setViewport Sets the texture coordinates according to a viewport.


See Also

© 2006–2016 LÖVE Development Team
Licensed under the GNU Free Documentation License, Version 1.3.