Available since LÖVE 0.8.0
This function is not supported in earlier versions.
Shears the coordinate system.
In version 0.9.2, a bug caused this function to reset all transformations. It was fixed in 0.10.0. A workaround for 0.9.2 would be to use a combination of rotating and scaling to imitate shearing.
love.graphics.shear( kx, ky )
Nothing.
function love.draw()
love.graphics.translate(100, 100)
local t = love.timer.getTime()
love.graphics.shear(math.cos(t), math.cos(t * 1.3))
love.graphics.rectangle('fill', 0, 0, 100, 50)
end
© 2006–2020 LÖVE Development Team
Licensed under the GNU Free Documentation License, Version 1.3.
https://love2d.org/wiki/love.graphics.shear