Available since LÖVE 11.3
This function is not supported in earlier versions.
Converts a color from 0..255 to 0..1 range.
r, g, b, a = love.math.colorFromBytes( rb, gb, bb, ab )
number rbnumber gbnumber bbnumber ab (nil)number rnumber gnumber bnumber a (nil)Here's implementation for 11.2 and earlier.
function love.math.colorFromBytes(r, g, b, a) if type(r) == "table" then r, g, b, a = r[1], r[2], r[3], r[4] end r = clamp01(floor(r + 0.5) / 255) g = clamp01(floor(g + 0.5) / 255) b = clamp01(floor(b + 0.5) / 255) a = a ~= nil and clamp01(floor(a + 0.5) / 255) or nil return r, g, b, a end
Where clamp01 is defined as follows
local function clamp01(x) return math.min(math.max(x, 0), 1) end
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Licensed under the GNU Free Documentation License, Version 1.3.
https://love2d.org/wiki/love.math.colorFromBytes