Available since LÖVE 0.9.0
This function is not supported in earlier versions.
Sets the seed of the random number generator using the specified integer number. This is called internally at startup, so you generally don't need to call it yourself.
love.math.setRandomSeed( seed )
number seedNothing.
Due to Lua's use of double-precision floating point numbers, integer values above 2^53 cannot be accurately represented. Use the other variant of the function if you want to use a larger number.
Combines two 32-bit integer numbers into a 64-bit integer value and sets the seed of the random number generator using the value.
love.math.setRandomSeed( low, high )
number lownumber highNothing.
love.math.setRandomSeed(love.timer.getTime())
© 2006–2020 LÖVE Development Team
Licensed under the GNU Free Documentation License, Version 1.3.
https://love2d.org/wiki/love.math.setRandomSeed