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Quad:setViewport

Sets the texture coordinates according to a viewport.

Function

Synopsis

Quad:setViewport( x, y, w, h )

Arguments

number x
The top-left corner along the x-axis.
number y
The top-right corner along the y-axis.
number w
The width of the viewport.
number h
The height of the viewport.

Returns

Nothing.

See Also


© 2006–2016 LÖVE Development Team
Licensed under the GNU Free Documentation License, Version 1.3.
https://love2d.org/wiki/Quad:setViewport