Sets the texture coordinates according to a viewport.
Quad:setViewport( x, y, w, h, sw, sh )
number xnumber ynumber wnumber hnumber sw Available since 0.9.0
number sh Available since 0.9.0
Nothing.
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Licensed under the GNU Free Documentation License, Version 1.3.
https://love2d.org/wiki/Quad:setViewport