Available since LÖVE 0.9.1
This function is not supported in earlier versions.
Sets the current state of the random number generator. The value used as an argument for this function is an opaque implementation-dependent string and should only originate from a previous call to RandomGenerator:getState.
This is different from RandomGenerator:setSeed in that setState directly sets the RandomGenerator's current implementation-dependent state, whereas setSeed gives it a new seed value.
RandomGenerator:setState( state )
string state
Nothing.
The effect of the state string does not depend on the current operating system.
rng = love.math.newRandomGenerator(os.time()) for i=1, 100 do -- Use some random numbers. rng:random() end -- Make a new RandomGenerator and set its state to the current state of the first one. rng2 = love.math.newRandomGenerator() rng2:setState(rng:getState()) -- Both 'rng' and 'rng2' will now give the same results. assert(rng:random() == rng2:random())
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Licensed under the GNU Free Documentation License, Version 1.3.
https://love2d.org/wiki/RandomGenerator:setState