Available since LÖVE 0.9.0
This type is not supported in earlier versions.
A Shader is used for advanced hardware-accelerated pixel or vertex manipulation. These effects are written in a language based on GLSL (OpenGL Shading Language) with a few things simplified for easier coding.
Potential uses for shaders include HDR/bloom, motion blur, grayscale/invert/sepia/any kind of color effect, reflection/refraction, distortions, bump mapping, and much more! Here is a collection of basic shaders and good starting point to learn: https://github.com/vrld/shine
|love.graphics.newShader||Creates a new Shader.||0.9.0|
|Object:type||Gets the type of the object as a string.|
|Object:typeOf||Checks whether an object is of a certain type.|
|Shader:getExternVariable||Gets information about an 'extern' ('uniform') variable in the Shader.||0.9.2|
|Shader:getWarnings||Gets warning and error messages (if any).||0.9.0|
|Shader:send||Sends one or more values to the shader.||0.9.0|
|Shader:sendColor||Sends one or more colors to the shader.||0.10.0|
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Licensed under the GNU Free Documentation License, Version 1.3.