Contains raw audio samples. You can not play SoundData back directly. You must wrap a Source object around it.
| love.sound.newSoundData | Creates a new SoundData. | 
| Data:getPointer | Gets a pointer to the Data. | ||
| Data:getSize | Gets the Data's size in bytes. | ||
| Data:getString | Gets the full Data as a string. | 0.9.0 | |
| Object:type | Gets the type of the object as a string. | ||
| Object:typeOf | Checks whether an object is of a certain type. | ||
| SoundData:getBitDepth | Returns the number of bits per sample. | 0.9.0 | |
| SoundData:getBits | Returns the number of bits per sample. | 0.9.0 | |
| SoundData:getChannels | Returns the number of channels in the stream. | ||
| SoundData:getDuration | Gets the duration of the sound data. | 0.9.0 | |
| SoundData:getSample | Gets the sample at the specified position. | ||
| SoundData:getSampleCount | Returns the sample count of the SoundData. | 0.9.0 | |
| SoundData:getSampleRate | Returns the sample rate of the SoundData. | ||
| SoundData:setSample | Sets the sample at the specified position. | 
 
    © 2006–2016 LÖVE Development Team
Licensed under the GNU Free Documentation License, Version 1.3.
    https://love2d.org/wiki/SoundData