Available since LÖVE 0.9.0 and removed in LÖVE 11.0
SpriteBatches now automatically grow when necessary.
Sets the maximum number of sprites the SpriteBatch can hold. Existing sprites in the batch (up to the new maximum) will not be cleared when this function is called.
This function can be slow if it is called every frame, such as from love.update or love.draw.
SpriteBatch:setBufferSize( size )
number sizeNothing.
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Licensed under the GNU Free Documentation License, Version 1.3.
https://love2d.org/wiki/SpriteBatch:setBufferSize