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SpriteBatchUsage

Available since LÖVE 0.8.0
This enum is not supported in earlier versions.

Usage hints for SpriteBatches and Meshes to optimize data storage and access.

Constants

dynamic
The object's data will change repeatedly during its lifetime.
static
The object will not be modified after initial sprites or vertices are added.
stream
The object data will always change between draws.

See Also


© 2006–2016 LÖVE Development Team
Licensed under the GNU Free Documentation License, Version 1.3.
https://love2d.org/wiki/SpriteBatchUsage