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WeldJoint

Available since LÖVE 0.8.0
This type is not supported in earlier versions.

A WeldJoint essentially glues two bodies together.

Constructors

love.physics.newWeldJoint A WeldJoint essentially glues two bodies together. 0.8.0

Functions

Joint:destroy Explicitly destroys the Joint.
Joint:getAnchors Get the anchor points of the joint.
Joint:getBodies Gets the bodies that the Joint is attached to. 0.9.2
Joint:getCollideConnected Gets whether the connected Bodies collide.
Joint:getReactionForce Returns the reaction force on the second body.
Joint:getReactionTorque Returns the reaction torque on the second body.
Joint:getType Gets a string representing the type.
Joint:getUserData Returns the Lua value associated with this Joint. 0.9.2
Joint:isDestroyed Gets whether the Joint is destroyed. 0.9.2
Joint:setCollideConnected Sets whether the connected Bodies should collide with each other. 0.8.0
Joint:setUserData Associates a Lua value with the Joint. 0.9.2
WeldJoint:getDampingRatio Returns the damping ratio of the joint. 0.8.0
WeldJoint:getFrequency Returns the frequency. 0.8.0
WeldJoint:setDampingRatio Sets a new damping ratio. 0.8.0
WeldJoint:setFrequency Sets a new frequency. 0.8.0

Supertypes

See Also

© 2006–2016 LÖVE Development Team
Licensed under the GNU Free Documentation License, Version 1.3.
https://love2d.org/wiki/WeldJoint