Source Code: lib/process.js
The process
object provides information about, and control over, the current Node.js process.
MJS modules
import process from 'node:process';
CJS modules
const process = require('node:process');
The process
object is an instance of EventEmitter
.
'beforeExit'
The 'beforeExit'
event is emitted when Node.js empties its event loop and has no additional work to schedule. Normally, the Node.js process will exit when there is no work scheduled, but a listener registered on the 'beforeExit'
event can make asynchronous calls, and thereby cause the Node.js process to continue.
The listener callback function is invoked with the value of process.exitCode
passed as the only argument.
The 'beforeExit'
event is not emitted for conditions causing explicit termination, such as calling process.exit()
or uncaught exceptions.
The 'beforeExit'
should not be used as an alternative to the 'exit'
event unless the intention is to schedule additional work.
MJS modules
import process from 'node:process'; process.on('beforeExit', (code) => { console.log('Process beforeExit event with code: ', code); }); process.on('exit', (code) => { console.log('Process exit event with code: ', code); }); console.log('This message is displayed first.'); // Prints: // This message is displayed first. // Process beforeExit event with code: 0 // Process exit event with code: 0
CJS modules
const process = require('node:process'); process.on('beforeExit', (code) => { console.log('Process beforeExit event with code: ', code); }); process.on('exit', (code) => { console.log('Process exit event with code: ', code); }); console.log('This message is displayed first.'); // Prints: // This message is displayed first. // Process beforeExit event with code: 0 // Process exit event with code: 0
'disconnect'
If the Node.js process is spawned with an IPC channel (see the Child Process and Cluster documentation), the 'disconnect'
event will be emitted when the IPC channel is closed.
'exit'
code
<integer>
The 'exit'
event is emitted when the Node.js process is about to exit as a result of either:
process.exit()
method being called explicitly;There is no way to prevent the exiting of the event loop at this point, and once all 'exit'
listeners have finished running the Node.js process will terminate.
The listener callback function is invoked with the exit code specified either by the process.exitCode
property, or the exitCode
argument passed to the process.exit()
method.
MJS modules
import process from 'node:process'; process.on('exit', (code) => { console.log(`About to exit with code: ${code}`); });
CJS modules
const process = require('node:process'); process.on('exit', (code) => { console.log(`About to exit with code: ${code}`); });
Listener functions must only perform synchronous operations. The Node.js process will exit immediately after calling the 'exit'
event listeners causing any additional work still queued in the event loop to be abandoned. In the following example, for instance, the timeout will never occur:
MJS modules
import process from 'node:process'; process.on('exit', (code) => { setTimeout(() => { console.log('This will not run'); }, 0); });
CJS modules
const process = require('node:process'); process.on('exit', (code) => { setTimeout(() => { console.log('This will not run'); }, 0); });
'message'
message
<Object> | <boolean> | <number> | <string> | <null> a parsed JSON object or a serializable primitive value.sendHandle
<net.Server> | <net.Socket> a net.Server
or net.Socket
object, or undefined.If the Node.js process is spawned with an IPC channel (see the Child Process and Cluster documentation), the 'message'
event is emitted whenever a message sent by a parent process using childprocess.send()
is received by the child process.
The message goes through serialization and parsing. The resulting message might not be the same as what is originally sent.
If the serialization
option was set to advanced
used when spawning the process, the message
argument can contain data that JSON is not able to represent. See Advanced serialization for child_process
for more details.
'multipleResolves'
type
<string> The resolution type. One of 'resolve'
or 'reject'
.promise
<Promise> The promise that resolved or rejected more than once.value
<any> The value with which the promise was either resolved or rejected after the original resolve.The 'multipleResolves'
event is emitted whenever a Promise
has been either:
This is useful for tracking potential errors in an application while using the Promise
constructor, as multiple resolutions are silently swallowed. However, the occurrence of this event does not necessarily indicate an error. For example, Promise.race()
can trigger a 'multipleResolves'
event.
Because of the unreliability of the event in cases like the Promise.race()
example above it has been deprecated.
MJS modules
import process from 'node:process'; process.on('multipleResolves', (type, promise, reason) => { console.error(type, promise, reason); setImmediate(() => process.exit(1)); }); async function main() { try { return await new Promise((resolve, reject) => { resolve('First call'); resolve('Swallowed resolve'); reject(new Error('Swallowed reject')); }); } catch { throw new Error('Failed'); } } main().then(console.log); // resolve: Promise { 'First call' } 'Swallowed resolve' // reject: Promise { 'First call' } Error: Swallowed reject // at Promise (*) // at new Promise (<anonymous>) // at main (*) // First call
CJS modules
const process = require('node:process'); process.on('multipleResolves', (type, promise, reason) => { console.error(type, promise, reason); setImmediate(() => process.exit(1)); }); async function main() { try { return await new Promise((resolve, reject) => { resolve('First call'); resolve('Swallowed resolve'); reject(new Error('Swallowed reject')); }); } catch { throw new Error('Failed'); } } main().then(console.log); // resolve: Promise { 'First call' } 'Swallowed resolve' // reject: Promise { 'First call' } Error: Swallowed reject // at Promise (*) // at new Promise (<anonymous>) // at main (*) // First call
'rejectionHandled'
promise
<Promise> The late handled promise.The 'rejectionHandled'
event is emitted whenever a Promise
has been rejected and an error handler was attached to it (using promise.catch()
, for example) later than one turn of the Node.js event loop.
The Promise
object would have previously been emitted in an 'unhandledRejection'
event, but during the course of processing gained a rejection handler.
There is no notion of a top level for a Promise
chain at which rejections can always be handled. Being inherently asynchronous in nature, a Promise
rejection can be handled at a future point in time, possibly much later than the event loop turn it takes for the 'unhandledRejection'
event to be emitted.
Another way of stating this is that, unlike in synchronous code where there is an ever-growing list of unhandled exceptions, with Promises there can be a growing-and-shrinking list of unhandled rejections.
In synchronous code, the 'uncaughtException'
event is emitted when the list of unhandled exceptions grows.
In asynchronous code, the 'unhandledRejection'
event is emitted when the list of unhandled rejections grows, and the 'rejectionHandled'
event is emitted when the list of unhandled rejections shrinks.
MJS modules
import process from 'node:process'; const unhandledRejections = new Map(); process.on('unhandledRejection', (reason, promise) => { unhandledRejections.set(promise, reason); }); process.on('rejectionHandled', (promise) => { unhandledRejections.delete(promise); });
CJS modules
const process = require('node:process'); const unhandledRejections = new Map(); process.on('unhandledRejection', (reason, promise) => { unhandledRejections.set(promise, reason); }); process.on('rejectionHandled', (promise) => { unhandledRejections.delete(promise); });
In this example, the unhandledRejections
Map
will grow and shrink over time, reflecting rejections that start unhandled and then become handled. It is possible to record such errors in an error log, either periodically (which is likely best for long-running application) or upon process exit (which is likely most convenient for scripts).
'uncaughtException'
err
<Error> The uncaught exception.origin
<string> Indicates if the exception originates from an unhandled rejection or from a synchronous error. Can either be 'uncaughtException'
or 'unhandledRejection'
. The latter is used when an exception happens in a Promise
based async context (or if a Promise
is rejected) and --unhandled-rejections
flag set to strict
or throw
(which is the default) and the rejection is not handled, or when a rejection happens during the command line entry point's ES module static loading phase.The 'uncaughtException'
event is emitted when an uncaught JavaScript exception bubbles all the way back to the event loop. By default, Node.js handles such exceptions by printing the stack trace to stderr
and exiting with code 1, overriding any previously set process.exitCode
. Adding a handler for the 'uncaughtException'
event overrides this default behavior. Alternatively, change the process.exitCode
in the 'uncaughtException'
handler which will result in the process exiting with the provided exit code. Otherwise, in the presence of such handler the process will exit with 0.
MJS modules
import process from 'node:process'; process.on('uncaughtException', (err, origin) => { fs.writeSync( process.stderr.fd, `Caught exception: ${err}\n` + `Exception origin: ${origin}`, ); }); setTimeout(() => { console.log('This will still run.'); }, 500); // Intentionally cause an exception, but don't catch it. nonexistentFunc(); console.log('This will not run.');
CJS modules
const process = require('node:process'); process.on('uncaughtException', (err, origin) => { fs.writeSync( process.stderr.fd, `Caught exception: ${err}\n` + `Exception origin: ${origin}`, ); }); setTimeout(() => { console.log('This will still run.'); }, 500); // Intentionally cause an exception, but don't catch it. nonexistentFunc(); console.log('This will not run.');
It is possible to monitor 'uncaughtException'
events without overriding the default behavior to exit the process by installing a 'uncaughtExceptionMonitor'
listener.
'uncaughtException'
correctly
'uncaughtException'
is a crude mechanism for exception handling intended to be used only as a last resort. The event should not be used as an equivalent to On Error Resume Next
. Unhandled exceptions inherently mean that an application is in an undefined state. Attempting to resume application code without properly recovering from the exception can cause additional unforeseen and unpredictable issues.
Exceptions thrown from within the event handler will not be caught. Instead the process will exit with a non-zero exit code and the stack trace will be printed. This is to avoid infinite recursion.
Attempting to resume normally after an uncaught exception can be similar to pulling out the power cord when upgrading a computer. Nine out of ten times, nothing happens. But the tenth time, the system becomes corrupted.
The correct use of 'uncaughtException'
is to perform synchronous cleanup of allocated resources (e.g. file descriptors, handles, etc) before shutting down the process. It is not safe to resume normal operation after 'uncaughtException'
.
To restart a crashed application in a more reliable way, whether 'uncaughtException'
is emitted or not, an external monitor should be employed in a separate process to detect application failures and recover or restart as needed.
'uncaughtExceptionMonitor'
err
<Error> The uncaught exception.origin
<string> Indicates if the exception originates from an unhandled rejection or from synchronous errors. Can either be 'uncaughtException'
or 'unhandledRejection'
. The latter is used when an exception happens in a Promise
based async context (or if a Promise
is rejected) and --unhandled-rejections
flag set to strict
or throw
(which is the default) and the rejection is not handled, or when a rejection happens during the command line entry point's ES module static loading phase.The 'uncaughtExceptionMonitor'
event is emitted before an 'uncaughtException'
event is emitted or a hook installed via process.setUncaughtExceptionCaptureCallback()
is called.
Installing an 'uncaughtExceptionMonitor'
listener does not change the behavior once an 'uncaughtException'
event is emitted. The process will still crash if no 'uncaughtException'
listener is installed.
MJS modules
import process from 'node:process'; process.on('uncaughtExceptionMonitor', (err, origin) => { MyMonitoringTool.logSync(err, origin); }); // Intentionally cause an exception, but don't catch it. nonexistentFunc(); // Still crashes Node.js
CJS modules
const process = require('node:process'); process.on('uncaughtExceptionMonitor', (err, origin) => { MyMonitoringTool.logSync(err, origin); }); // Intentionally cause an exception, but don't catch it. nonexistentFunc(); // Still crashes Node.js
'unhandledRejection'
reason
<Error> | <any> The object with which the promise was rejected (typically an Error
object).promise
<Promise> The rejected promise.The 'unhandledRejection'
event is emitted whenever a Promise
is rejected and no error handler is attached to the promise within a turn of the event loop. When programming with Promises, exceptions are encapsulated as "rejected promises". Rejections can be caught and handled using promise.catch()
and are propagated through a Promise
chain. The 'unhandledRejection'
event is useful for detecting and keeping track of promises that were rejected whose rejections have not yet been handled.
MJS modules
import process from 'node:process'; process.on('unhandledRejection', (reason, promise) => { console.log('Unhandled Rejection at:', promise, 'reason:', reason); // Application specific logging, throwing an error, or other logic here }); somePromise.then((res) => { return reportToUser(JSON.pasre(res)); // Note the typo (`pasre`) }); // No `.catch()` or `.then()`
CJS modules
const process = require('node:process'); process.on('unhandledRejection', (reason, promise) => { console.log('Unhandled Rejection at:', promise, 'reason:', reason); // Application specific logging, throwing an error, or other logic here }); somePromise.then((res) => { return reportToUser(JSON.pasre(res)); // Note the typo (`pasre`) }); // No `.catch()` or `.then()`
The following will also trigger the 'unhandledRejection'
event to be emitted:
MJS modules
import process from 'node:process'; function SomeResource() { // Initially set the loaded status to a rejected promise this.loaded = Promise.reject(new Error('Resource not yet loaded!')); } const resource = new SomeResource(); // no .catch or .then on resource.loaded for at least a turn
CJS modules
const process = require('node:process'); function SomeResource() { // Initially set the loaded status to a rejected promise this.loaded = Promise.reject(new Error('Resource not yet loaded!')); } const resource = new SomeResource(); // no .catch or .then on resource.loaded for at least a turn
In this example case, it is possible to track the rejection as a developer error as would typically be the case for other 'unhandledRejection'
events. To address such failures, a non-operational .catch(() => { })
handler may be attached to resource.loaded
, which would prevent the 'unhandledRejection'
event from being emitted.
'warning'
warning
<Error> Key properties of the warning are: The 'warning'
event is emitted whenever Node.js emits a process warning.
A process warning is similar to an error in that it describes exceptional conditions that are being brought to the user's attention. However, warnings are not part of the normal Node.js and JavaScript error handling flow. Node.js can emit warnings whenever it detects bad coding practices that could lead to sub-optimal application performance, bugs, or security vulnerabilities.
MJS modules
import process from 'node:process'; process.on('warning', (warning) => { console.warn(warning.name); // Print the warning name console.warn(warning.message); // Print the warning message console.warn(warning.stack); // Print the stack trace });
CJS modules
const process = require('node:process'); process.on('warning', (warning) => { console.warn(warning.name); // Print the warning name console.warn(warning.message); // Print the warning message console.warn(warning.stack); // Print the stack trace });
By default, Node.js will print process warnings to stderr
. The --no-warnings
command-line option can be used to suppress the default console output but the 'warning'
event will still be emitted by the process
object. Currently, it is not possible to suppress specific warning types other than deprecation warnings. To suppress deprecation warnings, check out the --no-deprecation
flag.
The following example illustrates the warning that is printed to stderr
when too many listeners have been added to an event:
$ node > events.defaultMaxListeners = 1; > process.on('foo', () => {}); > process.on('foo', () => {}); > (node:38638) MaxListenersExceededWarning: Possible EventEmitter memory leak detected. 2 foo listeners added. Use emitter.setMaxListeners() to increase limit copy
In contrast, the following example turns off the default warning output and adds a custom handler to the 'warning'
event:
$ node --no-warnings > const p = process.on('warning', (warning) => console.warn('Do not do that!')); > events.defaultMaxListeners = 1; > process.on('foo', () => {}); > process.on('foo', () => {}); > Do not do that! copy
The --trace-warnings
command-line option can be used to have the default console output for warnings include the full stack trace of the warning.
Launching Node.js using the --throw-deprecation
command-line flag will cause custom deprecation warnings to be thrown as exceptions.
Using the --trace-deprecation
command-line flag will cause the custom deprecation to be printed to stderr
along with the stack trace.
Using the --no-deprecation
command-line flag will suppress all reporting of the custom deprecation.
The *-deprecation
command-line flags only affect warnings that use the name 'DeprecationWarning'
.
'worker'
The 'worker'
event is emitted after a new <Worker> thread has been created.
See the process.emitWarning()
method for issuing custom or application-specific warnings.
There are no strict guidelines for warning types (as identified by the name
property) emitted by Node.js. New types of warnings can be added at any time. A few of the warning types that are most common include:
'DeprecationWarning'
- Indicates use of a deprecated Node.js API or feature. Such warnings must include a 'code'
property identifying the deprecation code.'ExperimentalWarning'
- Indicates use of an experimental Node.js API or feature. Such features must be used with caution as they may change at any time and are not subject to the same strict semantic-versioning and long-term support policies as supported features.'MaxListenersExceededWarning'
- Indicates that too many listeners for a given event have been registered on either an EventEmitter
or EventTarget
. This is often an indication of a memory leak.'TimeoutOverflowWarning'
- Indicates that a numeric value that cannot fit within a 32-bit signed integer has been provided to either the setTimeout()
or setInterval()
functions.'UnsupportedWarning'
- Indicates use of an unsupported option or feature that will be ignored rather than treated as an error. One example is use of the HTTP response status message when using the HTTP/2 compatibility API.Signal events will be emitted when the Node.js process receives a signal. Please refer to signal(7)
for a listing of standard POSIX signal names such as 'SIGINT'
, 'SIGHUP'
, etc.
Signals are not available on Worker
threads.
The signal handler will receive the signal's name ('SIGINT'
, 'SIGTERM'
, etc.) as the first argument.
The name of each event will be the uppercase common name for the signal (e.g. 'SIGINT'
for SIGINT
signals).
MJS modules
import process from 'node:process'; // Begin reading from stdin so the process does not exit. process.stdin.resume(); process.on('SIGINT', () => { console.log('Received SIGINT. Press Control-D to exit.'); }); // Using a single function to handle multiple signals function handle(signal) { console.log(`Received ${signal}`); } process.on('SIGINT', handle); process.on('SIGTERM', handle);
CJS modules
const process = require('node:process'); // Begin reading from stdin so the process does not exit. process.stdin.resume(); process.on('SIGINT', () => { console.log('Received SIGINT. Press Control-D to exit.'); }); // Using a single function to handle multiple signals function handle(signal) { console.log(`Received ${signal}`); } process.on('SIGINT', handle); process.on('SIGTERM', handle);
'SIGUSR1'
is reserved by Node.js to start the debugger. It's possible to install a listener but doing so might interfere with the debugger.'SIGTERM'
and 'SIGINT'
have default handlers on non-Windows platforms that reset the terminal mode before exiting with code 128 + signal number
. If one of these signals has a listener installed, its default behavior will be removed (Node.js will no longer exit).'SIGPIPE'
is ignored by default. It can have a listener installed.'SIGHUP'
is generated on Windows when the console window is closed, and on other platforms under various similar conditions. See signal(7)
. It can have a listener installed, however Node.js will be unconditionally terminated by Windows about 10 seconds later. On non-Windows platforms, the default behavior of SIGHUP
is to terminate Node.js, but once a listener has been installed its default behavior will be removed.'SIGTERM'
is not supported on Windows, it can be listened on.'SIGINT'
from the terminal is supported on all platforms, and can usually be generated with Ctrl+C (though this may be configurable). It is not generated when terminal raw mode is enabled and Ctrl+C is used.'SIGBREAK'
is delivered on Windows when Ctrl+Break is pressed. On non-Windows platforms, it can be listened on, but there is no way to send or generate it.'SIGWINCH'
is delivered when the console has been resized. On Windows, this will only happen on write to the console when the cursor is being moved, or when a readable tty is used in raw mode.'SIGKILL'
cannot have a listener installed, it will unconditionally terminate Node.js on all platforms.'SIGSTOP'
cannot have a listener installed.'SIGBUS'
, 'SIGFPE'
, 'SIGSEGV'
, and 'SIGILL'
, when not raised artificially using kill(2)
, inherently leave the process in a state from which it is not safe to call JS listeners. Doing so might cause the process to stop responding.0
can be sent to test for the existence of a process, it has no effect if the process exists, but will throw an error if the process does not exist.Windows does not support signals so has no equivalent to termination by signal, but Node.js offers some emulation with process.kill()
, and subprocess.kill()
:
SIGINT
, SIGTERM
, and SIGKILL
will cause the unconditional termination of the target process, and afterwards, subprocess will report that the process was terminated by signal.0
can be used as a platform independent way to test for the existence of a process.process.abort()
The process.abort()
method causes the Node.js process to exit immediately and generate a core file.
This feature is not available in Worker
threads.
process.allowedNodeEnvironmentFlags
The process.allowedNodeEnvironmentFlags
property is a special, read-only Set
of flags allowable within the NODE_OPTIONS
environment variable.
process.allowedNodeEnvironmentFlags
extends Set
, but overrides Set.prototype.has
to recognize several different possible flag representations. process.allowedNodeEnvironmentFlags.has()
will return true
in the following cases:
-
) or double (--
) dashes; e.g., inspect-brk
for --inspect-brk
, or r
for -r
.--v8-options
) may replace one or more non-leading dashes for an underscore, or vice-versa; e.g., --perf_basic_prof
, --perf-basic-prof
, --perf_basic-prof
, etc.=
) characters; all characters after and including the first equals will be ignored; e.g., --stack-trace-limit=100
.NODE_OPTIONS
.When iterating over process.allowedNodeEnvironmentFlags
, flags will appear only once; each will begin with one or more dashes. Flags passed through to V8 will contain underscores instead of non-leading dashes:
MJS modules
import { allowedNodeEnvironmentFlags } from 'node:process'; allowedNodeEnvironmentFlags.forEach((flag) => { // -r // --inspect-brk // --abort_on_uncaught_exception // ... });
CJS modules
const { allowedNodeEnvironmentFlags } = require('node:process'); allowedNodeEnvironmentFlags.forEach((flag) => { // -r // --inspect-brk // --abort_on_uncaught_exception // ... });
The methods add()
, clear()
, and delete()
of process.allowedNodeEnvironmentFlags
do nothing, and will fail silently.
If Node.js was compiled without NODE_OPTIONS
support (shown in process.config
), process.allowedNodeEnvironmentFlags
will contain what would have been allowable.
process.arch
The operating system CPU architecture for which the Node.js binary was compiled. Possible values are: 'arm'
, 'arm64'
, 'ia32'
, 'mips'
,'mipsel'
, 'ppc'
, 'ppc64'
, 'riscv64'
, 's390'
, 's390x'
, and 'x64'
.
MJS modules
import { arch } from 'node:process'; console.log(`This processor architecture is ${arch}`);
CJS modules
const { arch } = require('node:process'); console.log(`This processor architecture is ${arch}`);
process.argv
The process.argv
property returns an array containing the command-line arguments passed when the Node.js process was launched. The first element will be process.execPath
. See process.argv0
if access to the original value of argv[0]
is needed. The second element will be the path to the JavaScript file being executed. The remaining elements will be any additional command-line arguments.
For example, assuming the following script for process-args.js
:
MJS modules
import { argv } from 'node:process'; // print process.argv argv.forEach((val, index) => { console.log(`${index}: ${val}`); });
CJS modules
const { argv } = require('node:process'); // print process.argv argv.forEach((val, index) => { console.log(`${index}: ${val}`); });
Launching the Node.js process as:
node process-args.js one two=three four copy
Would generate the output:
0: /usr/local/bin/node 1: /Users/mjr/work/node/process-args.js 2: one 3: two=three 4: four copy
process.argv0
The process.argv0
property stores a read-only copy of the original value of argv[0]
passed when Node.js starts.
$ bash -c 'exec -a customArgv0 ./node' > process.argv[0] '/Volumes/code/external/node/out/Release/node' > process.argv0 'customArgv0' copy
process.channel
If the Node.js process was spawned with an IPC channel (see the Child Process documentation), the process.channel
property is a reference to the IPC channel. If no IPC channel exists, this property is undefined
.
process.channel.ref()
This method makes the IPC channel keep the event loop of the process running if .unref()
has been called before.
Typically, this is managed through the number of 'disconnect'
and 'message'
listeners on the process
object. However, this method can be used to explicitly request a specific behavior.
process.channel.unref()
This method makes the IPC channel not keep the event loop of the process running, and lets it finish even while the channel is open.
Typically, this is managed through the number of 'disconnect'
and 'message'
listeners on the process
object. However, this method can be used to explicitly request a specific behavior.
process.chdir(directory)
directory
<string>
The process.chdir()
method changes the current working directory of the Node.js process or throws an exception if doing so fails (for instance, if the specified directory
does not exist).
MJS modules
import { chdir, cwd } from 'node:process'; console.log(`Starting directory: ${cwd()}`); try { chdir('/tmp'); console.log(`New directory: ${cwd()}`); } catch (err) { console.error(`chdir: ${err}`); }
CJS modules
const { chdir, cwd } = require('node:process'); console.log(`Starting directory: ${cwd()}`); try { chdir('/tmp'); console.log(`New directory: ${cwd()}`); } catch (err) { console.error(`chdir: ${err}`); }
This feature is not available in Worker
threads.
process.config
The process.config
property returns a frozen Object
containing the JavaScript representation of the configure options used to compile the current Node.js executable. This is the same as the config.gypi
file that was produced when running the ./configure
script.
An example of the possible output looks like:
{ target_defaults: { cflags: [], default_configuration: 'Release', defines: [], include_dirs: [], libraries: [] }, variables: { host_arch: 'x64', napi_build_version: 5, node_install_npm: 'true', node_prefix: '', node_shared_cares: 'false', node_shared_http_parser: 'false', node_shared_libuv: 'false', node_shared_zlib: 'false', node_use_openssl: 'true', node_shared_openssl: 'false', strict_aliasing: 'true', target_arch: 'x64', v8_use_snapshot: 1 } } copy
process.connected
If the Node.js process is spawned with an IPC channel (see the Child Process and Cluster documentation), the process.connected
property will return true
so long as the IPC channel is connected and will return false
after process.disconnect()
is called.
Once process.connected
is false
, it is no longer possible to send messages over the IPC channel using process.send()
.
process.constrainedMemory()
Gets the amount of memory available to the process (in bytes) based on limits imposed by the OS. If there is no such constraint, or the constraint is unknown, undefined
is returned.
See uv_get_constrained_memory
for more information.
process.cpuUsage([previousValue])
The process.cpuUsage()
method returns the user and system CPU time usage of the current process, in an object with properties user
and system
, whose values are microsecond values (millionth of a second). These values measure time spent in user and system code respectively, and may end up being greater than actual elapsed time if multiple CPU cores are performing work for this process.
The result of a previous call to process.cpuUsage()
can be passed as the argument to the function, to get a diff reading.
MJS modules
import { cpuUsage } from 'node:process'; const startUsage = cpuUsage(); // { user: 38579, system: 6986 } // spin the CPU for 500 milliseconds const now = Date.now(); while (Date.now() - now < 500); console.log(cpuUsage(startUsage)); // { user: 514883, system: 11226 }
CJS modules
const { cpuUsage } = require('node:process'); const startUsage = cpuUsage(); // { user: 38579, system: 6986 } // spin the CPU for 500 milliseconds const now = Date.now(); while (Date.now() - now < 500); console.log(cpuUsage(startUsage)); // { user: 514883, system: 11226 }
process.cwd()
The process.cwd()
method returns the current working directory of the Node.js process.
MJS modules
import { cwd } from 'node:process'; console.log(`Current directory: ${cwd()}`);
CJS modules
const { cwd } = require('node:process'); console.log(`Current directory: ${cwd()}`);
process.debugPort
The port used by the Node.js debugger when enabled.
MJS modules
import process from 'node:process'; process.debugPort = 5858;
CJS modules
const process = require('node:process'); process.debugPort = 5858;
process.disconnect()
If the Node.js process is spawned with an IPC channel (see the Child Process and Cluster documentation), the process.disconnect()
method will close the IPC channel to the parent process, allowing the child process to exit gracefully once there are no other connections keeping it alive.
The effect of calling process.disconnect()
is the same as calling ChildProcess.disconnect()
from the parent process.
If the Node.js process was not spawned with an IPC channel, process.disconnect()
will be undefined
.
process.dlopen(module, filename[, flags])
module
<Object>
filename
<string>
flags
<os.constants.dlopen> Default: os.constants.dlopen.RTLD_LAZY
The process.dlopen()
method allows dynamically loading shared objects. It is primarily used by require()
to load C++ Addons, and should not be used directly, except in special cases. In other words, require()
should be preferred over process.dlopen()
unless there are specific reasons such as custom dlopen flags or loading from ES modules.
The flags
argument is an integer that allows to specify dlopen behavior. See the os.constants.dlopen
documentation for details.
An important requirement when calling process.dlopen()
is that the module
instance must be passed. Functions exported by the C++ Addon are then accessible via module.exports
.
The example below shows how to load a C++ Addon, named local.node
, that exports a foo
function. All the symbols are loaded before the call returns, by passing the RTLD_NOW
constant. In this example the constant is assumed to be available.
MJS modules
import { dlopen } from 'node:process'; import { constants } from 'node:os'; import { fileURLToPath } from 'node:url'; const module = { exports: {} }; dlopen(module, fileURLToPath(new URL('local.node', import.meta.url)), constants.dlopen.RTLD_NOW); module.exports.foo();
CJS modules
const { dlopen } = require('node:process'); const { constants } = require('node:os'); const { join } = require('node:path'); const module = { exports: {} }; dlopen(module, join(__dirname, 'local.node'), constants.dlopen.RTLD_NOW); module.exports.foo();
process.emitWarning(warning[, options])
warning
<string> | <Error> The warning to emit.options
<Object> type
<string> When warning
is a String
, type
is the name to use for the type of warning being emitted. Default: 'Warning'
.code
<string> A unique identifier for the warning instance being emitted.ctor
<Function> When warning
is a String
, ctor
is an optional function used to limit the generated stack trace. Default: process.emitWarning
.detail
<string> Additional text to include with the error.The process.emitWarning()
method can be used to emit custom or application specific process warnings. These can be listened for by adding a handler to the 'warning'
event.
MJS modules
import { emitWarning } from 'node:process'; // Emit a warning with a code and additional detail. emitWarning('Something happened!', { code: 'MY_WARNING', detail: 'This is some additional information', }); // Emits: // (node:56338) [MY_WARNING] Warning: Something happened! // This is some additional information
CJS modules
const { emitWarning } = require('node:process'); // Emit a warning with a code and additional detail. emitWarning('Something happened!', { code: 'MY_WARNING', detail: 'This is some additional information', }); // Emits: // (node:56338) [MY_WARNING] Warning: Something happened! // This is some additional information
In this example, an Error
object is generated internally by process.emitWarning()
and passed through to the 'warning'
handler.
MJS modules
import process from 'node:process'; process.on('warning', (warning) => { console.warn(warning.name); // 'Warning' console.warn(warning.message); // 'Something happened!' console.warn(warning.code); // 'MY_WARNING' console.warn(warning.stack); // Stack trace console.warn(warning.detail); // 'This is some additional information' });
CJS modules
const process = require('node:process'); process.on('warning', (warning) => { console.warn(warning.name); // 'Warning' console.warn(warning.message); // 'Something happened!' console.warn(warning.code); // 'MY_WARNING' console.warn(warning.stack); // Stack trace console.warn(warning.detail); // 'This is some additional information' });
If warning
is passed as an Error
object, the options
argument is ignored.
process.emitWarning(warning[, type[, code]][, ctor])
warning
<string> | <Error> The warning to emit.type
<string> When warning
is a String
, type
is the name to use for the type of warning being emitted. Default: 'Warning'
.code
<string> A unique identifier for the warning instance being emitted.ctor
<Function> When warning
is a String
, ctor
is an optional function used to limit the generated stack trace. Default: process.emitWarning
.The process.emitWarning()
method can be used to emit custom or application specific process warnings. These can be listened for by adding a handler to the 'warning'
event.
MJS modules
import { emitWarning } from 'node:process'; // Emit a warning using a string. emitWarning('Something happened!'); // Emits: (node: 56338) Warning: Something happened!
CJS modules
const { emitWarning } = require('node:process'); // Emit a warning using a string. emitWarning('Something happened!'); // Emits: (node: 56338) Warning: Something happened!
MJS modules
import { emitWarning } from 'node:process'; // Emit a warning using a string and a type. emitWarning('Something Happened!', 'CustomWarning'); // Emits: (node:56338) CustomWarning: Something Happened!
CJS modules
const { emitWarning } = require('node:process'); // Emit a warning using a string and a type. emitWarning('Something Happened!', 'CustomWarning'); // Emits: (node:56338) CustomWarning: Something Happened!
MJS modules
import { emitWarning } from 'node:process'; emitWarning('Something happened!', 'CustomWarning', 'WARN001'); // Emits: (node:56338) [WARN001] CustomWarning: Something happened!
CJS modules
const { emitWarning } = require('node:process'); process.emitWarning('Something happened!', 'CustomWarning', 'WARN001'); // Emits: (node:56338) [WARN001] CustomWarning: Something happened!
In each of the previous examples, an Error
object is generated internally by process.emitWarning()
and passed through to the 'warning'
handler.
MJS modules
import process from 'node:process'; process.on('warning', (warning) => { console.warn(warning.name); console.warn(warning.message); console.warn(warning.code); console.warn(warning.stack); });
CJS modules
const process = require('node:process'); process.on('warning', (warning) => { console.warn(warning.name); console.warn(warning.message); console.warn(warning.code); console.warn(warning.stack); });
If warning
is passed as an Error
object, it will be passed through to the 'warning'
event handler unmodified (and the optional type
, code
and ctor
arguments will be ignored):
MJS modules
import { emitWarning } from 'node:process'; // Emit a warning using an Error object. const myWarning = new Error('Something happened!'); // Use the Error name property to specify the type name myWarning.name = 'CustomWarning'; myWarning.code = 'WARN001'; emitWarning(myWarning); // Emits: (node:56338) [WARN001] CustomWarning: Something happened!
CJS modules
const { emitWarning } = require('node:process'); // Emit a warning using an Error object. const myWarning = new Error('Something happened!'); // Use the Error name property to specify the type name myWarning.name = 'CustomWarning'; myWarning.code = 'WARN001'; emitWarning(myWarning); // Emits: (node:56338) [WARN001] CustomWarning: Something happened!
A TypeError
is thrown if warning
is anything other than a string or Error
object.
While process warnings use Error
objects, the process warning mechanism is not a replacement for normal error handling mechanisms.
The following additional handling is implemented if the warning type
is 'DeprecationWarning'
:
--throw-deprecation
command-line flag is used, the deprecation warning is thrown as an exception rather than being emitted as an event.--no-deprecation
command-line flag is used, the deprecation warning is suppressed.--trace-deprecation
command-line flag is used, the deprecation warning is printed to stderr
along with the full stack trace.As a best practice, warnings should be emitted only once per process. To do so, place the emitWarning()
behind a boolean.
MJS modules
import { emitWarning } from 'node:process'; function emitMyWarning() { if (!emitMyWarning.warned) { emitMyWarning.warned = true; emitWarning('Only warn once!'); } } emitMyWarning(); // Emits: (node: 56339) Warning: Only warn once! emitMyWarning(); // Emits nothing
CJS modules
const { emitWarning } = require('node:process'); function emitMyWarning() { if (!emitMyWarning.warned) { emitMyWarning.warned = true; emitWarning('Only warn once!'); } } emitMyWarning(); // Emits: (node: 56339) Warning: Only warn once! emitMyWarning(); // Emits nothing
process.env
The process.env
property returns an object containing the user environment. See environ(7)
.
An example of this object looks like:
{ TERM: 'xterm-256color', SHELL: '/usr/local/bin/bash', USER: 'maciej', PATH: '~/.bin/:/usr/bin:/bin:/usr/sbin:/sbin:/usr/local/bin', PWD: '/Users/maciej', EDITOR: 'vim', SHLVL: '1', HOME: '/Users/maciej', LOGNAME: 'maciej', _: '/usr/local/bin/node' } copy
It is possible to modify this object, but such modifications will not be reflected outside the Node.js process, or (unless explicitly requested) to other Worker
threads. In other words, the following example would not work:
node -e 'process.env.foo = "bar"' && echo $foo copy
While the following will:
MJS modules
import { env } from 'node:process'; env.foo = 'bar'; console.log(env.foo);
CJS modules
const { env } = require('node:process'); env.foo = 'bar'; console.log(env.foo);
Assigning a property on process.env
will implicitly convert the value to a string. This behavior is deprecated. Future versions of Node.js may throw an error when the value is not a string, number, or boolean.
MJS modules
import { env } from 'node:process'; env.test = null; console.log(env.test); // => 'null' env.test = undefined; console.log(env.test); // => 'undefined'
CJS modules
const { env } = require('node:process'); env.test = null; console.log(env.test); // => 'null' env.test = undefined; console.log(env.test); // => 'undefined'
Use delete
to delete a property from process.env
.
MJS modules
import { env } from 'node:process'; env.TEST = 1; delete env.TEST; console.log(env.TEST); // => undefined
CJS modules
const { env } = require('node:process'); env.TEST = 1; delete env.TEST; console.log(env.TEST); // => undefined
On Windows operating systems, environment variables are case-insensitive.
MJS modules
import { env } from 'node:process'; env.TEST = 1; console.log(env.test); // => 1
CJS modules
const { env } = require('node:process'); env.TEST = 1; console.log(env.test); // => 1
Unless explicitly specified when creating a Worker
instance, each Worker
thread has its own copy of process.env
, based on its parent thread's process.env
, or whatever was specified as the env
option to the Worker
constructor. Changes to process.env
will not be visible across Worker
threads, and only the main thread can make changes that are visible to the operating system or to native add-ons. On Windows, a copy of process.env
on a Worker
instance operates in a case-sensitive manner unlike the main thread.
process.execArgv
The process.execArgv
property returns the set of Node.js-specific command-line options passed when the Node.js process was launched. These options do not appear in the array returned by the process.argv
property, and do not include the Node.js executable, the name of the script, or any options following the script name. These options are useful in order to spawn child processes with the same execution environment as the parent.
node --harmony script.js --version copy
Results in process.execArgv
:
['--harmony'] copy
And process.argv
:
['/usr/local/bin/node', 'script.js', '--version'] copy
Refer to Worker
constructor for the detailed behavior of worker threads with this property.
process.execPath
The process.execPath
property returns the absolute pathname of the executable that started the Node.js process. Symbolic links, if any, are resolved.
'/usr/local/bin/node' copy
process.exit([code])
code
<integer> | <string> | <null> | <undefined> The exit code. For string type, only integer strings (e.g.,'1') are allowed. Default: 0
.The process.exit()
method instructs Node.js to terminate the process synchronously with an exit status of code
. If code
is omitted, exit uses either the 'success' code 0
or the value of process.exitCode
if it has been set. Node.js will not terminate until all the 'exit'
event listeners are called.
To exit with a 'failure' code:
MJS modules
import { exit } from 'node:process'; exit(1);
CJS modules
const { exit } = require('node:process'); exit(1);
The shell that executed Node.js should see the exit code as 1
.
Calling process.exit()
will force the process to exit as quickly as possible even if there are still asynchronous operations pending that have not yet completed fully, including I/O operations to process.stdout
and process.stderr
.
In most situations, it is not actually necessary to call process.exit()
explicitly. The Node.js process will exit on its own if there is no additional work pending in the event loop. The process.exitCode
property can be set to tell the process which exit code to use when the process exits gracefully.
For instance, the following example illustrates a misuse of the process.exit()
method that could lead to data printed to stdout being truncated and lost:
MJS modules
import { exit } from 'node:process'; // This is an example of what *not* to do: if (someConditionNotMet()) { printUsageToStdout(); exit(1); }
CJS modules
const { exit } = require('node:process'); // This is an example of what *not* to do: if (someConditionNotMet()) { printUsageToStdout(); exit(1); }
The reason this is problematic is because writes to process.stdout
in Node.js are sometimes asynchronous and may occur over multiple ticks of the Node.js event loop. Calling process.exit()
, however, forces the process to exit before those additional writes to stdout
can be performed.
Rather than calling process.exit()
directly, the code should set the process.exitCode
and allow the process to exit naturally by avoiding scheduling any additional work for the event loop:
MJS modules
import process from 'node:process'; // How to properly set the exit code while letting // the process exit gracefully. if (someConditionNotMet()) { printUsageToStdout(); process.exitCode = 1; }
CJS modules
const process = require('node:process'); // How to properly set the exit code while letting // the process exit gracefully. if (someConditionNotMet()) { printUsageToStdout(); process.exitCode = 1; }
If it is necessary to terminate the Node.js process due to an error condition, throwing an uncaught error and allowing the process to terminate accordingly is safer than calling process.exit()
.
In Worker
threads, this function stops the current thread rather than the current process.
process.exitCode
undefined
.A number which will be the process exit code, when the process either exits gracefully, or is exited via process.exit()
without specifying a code.
Specifying a code to process.exit(code)
will override any previous setting of process.exitCode
.
process.getActiveResourcesInfo()
The process.getActiveResourcesInfo()
method returns an array of strings containing the types of the active resources that are currently keeping the event loop alive.
MJS modules
import { getActiveResourcesInfo } from 'node:process'; import { setTimeout } from 'node:timers'; console.log('Before:', getActiveResourcesInfo()); setTimeout(() => {}, 1000); console.log('After:', getActiveResourcesInfo()); // Prints: // Before: [ 'CloseReq', 'TTYWrap', 'TTYWrap', 'TTYWrap' ] // After: [ 'CloseReq', 'TTYWrap', 'TTYWrap', 'TTYWrap', 'Timeout' ]
CJS modules
const { getActiveResourcesInfo } = require('node:process'); const { setTimeout } = require('node:timers'); console.log('Before:', getActiveResourcesInfo()); setTimeout(() => {}, 1000); console.log('After:', getActiveResourcesInfo()); // Prints: // Before: [ 'TTYWrap', 'TTYWrap', 'TTYWrap' ] // After: [ 'TTYWrap', 'TTYWrap', 'TTYWrap', 'Timeout' ]
process.getegid()
The process.getegid()
method returns the numerical effective group identity of the Node.js process. (See getegid(2)
.)
MJS modules
import process from 'node:process'; if (process.getegid) { console.log(`Current gid: ${process.getegid()}`); }
CJS modules
const process = require('node:process'); if (process.getegid) { console.log(`Current gid: ${process.getegid()}`); }
This function is only available on POSIX platforms (i.e. not Windows or Android).
process.geteuid()
The process.geteuid()
method returns the numerical effective user identity of the process. (See geteuid(2)
.)
MJS modules
import process from 'node:process'; if (process.geteuid) { console.log(`Current uid: ${process.geteuid()}`); }
CJS modules
const process = require('node:process'); if (process.geteuid) { console.log(`Current uid: ${process.geteuid()}`); }
This function is only available on POSIX platforms (i.e. not Windows or Android).
process.getgid()
The process.getgid()
method returns the numerical group identity of the process. (See getgid(2)
.)
MJS modules
import process from 'node:process'; if (process.getgid) { console.log(`Current gid: ${process.getgid()}`); }
CJS modules
const process = require('node:process'); if (process.getgid) { console.log(`Current gid: ${process.getgid()}`); }
This function is only available on POSIX platforms (i.e. not Windows or Android).
process.getgroups()
The process.getgroups()
method returns an array with the supplementary group IDs. POSIX leaves it unspecified if the effective group ID is included but Node.js ensures it always is.
MJS modules
import process from 'node:process'; if (process.getgroups) { console.log(process.getgroups()); // [ 16, 21, 297 ] }
CJS modules
const process = require('node:process'); if (process.getgroups) { console.log(process.getgroups()); // [ 16, 21, 297 ] }
This function is only available on POSIX platforms (i.e. not Windows or Android).
process.getuid()
The process.getuid()
method returns the numeric user identity of the process. (See getuid(2)
.)
MJS modules
import process from 'node:process'; if (process.getuid) { console.log(`Current uid: ${process.getuid()}`); }
CJS modules
const process = require('node:process'); if (process.getuid) { console.log(`Current uid: ${process.getuid()}`); }
This function is only available on POSIX platforms (i.e. not Windows or Android).
process.hasUncaughtExceptionCaptureCallback()
Indicates whether a callback has been set using process.setUncaughtExceptionCaptureCallback()
.
process.hrtime([time])
process.hrtime.bigint()
instead.time
<integer[]> The result of a previous call to process.hrtime()
This is the legacy version of process.hrtime.bigint()
before bigint
was introduced in JavaScript.
The process.hrtime()
method returns the current high-resolution real time in a [seconds, nanoseconds]
tuple Array
, where nanoseconds
is the remaining part of the real time that can't be represented in second precision.
time
is an optional parameter that must be the result of a previous process.hrtime()
call to diff with the current time. If the parameter passed in is not a tuple Array
, a TypeError
will be thrown. Passing in a user-defined array instead of the result of a previous call to process.hrtime()
will lead to undefined behavior.
These times are relative to an arbitrary time in the past, and not related to the time of day and therefore not subject to clock drift. The primary use is for measuring performance between intervals:
MJS modules
import { hrtime } from 'node:process'; const NS_PER_SEC = 1e9; const time = hrtime(); // [ 1800216, 25 ] setTimeout(() => { const diff = hrtime(time); // [ 1, 552 ] console.log(`Benchmark took ${diff[0] * NS_PER_SEC + diff[1]} nanoseconds`); // Benchmark took 1000000552 nanoseconds }, 1000);
CJS modules
const { hrtime } = require('node:process'); const NS_PER_SEC = 1e9; const time = hrtime(); // [ 1800216, 25 ] setTimeout(() => { const diff = hrtime(time); // [ 1, 552 ] console.log(`Benchmark took ${diff[0] * NS_PER_SEC + diff[1]} nanoseconds`); // Benchmark took 1000000552 nanoseconds }, 1000);
process.hrtime.bigint()
The bigint
version of the process.hrtime()
method returning the current high-resolution real time in nanoseconds as a bigint
.
Unlike process.hrtime()
, it does not support an additional time
argument since the difference can just be computed directly by subtraction of the two bigint
s.
MJS modules
import { hrtime } from 'node:process'; const start = hrtime.bigint(); // 191051479007711n setTimeout(() => { const end = hrtime.bigint(); // 191052633396993n console.log(`Benchmark took ${end - start} nanoseconds`); // Benchmark took 1154389282 nanoseconds }, 1000);
CJS modules
const { hrtime } = require('node:process'); const start = hrtime.bigint(); // 191051479007711n setTimeout(() => { const end = hrtime.bigint(); // 191052633396993n console.log(`Benchmark took ${end - start} nanoseconds`); // Benchmark took 1154389282 nanoseconds }, 1000);
process.initgroups(user, extraGroup)
user
<string> | <number> The user name or numeric identifier.extraGroup
<string> | <number> A group name or numeric identifier.The process.initgroups()
method reads the /etc/group
file and initializes the group access list, using all groups of which the user is a member. This is a privileged operation that requires that the Node.js process either have root
access or the CAP_SETGID
capability.
Use care when dropping privileges:
MJS modules
import { getgroups, initgroups, setgid } from 'node:process'; console.log(getgroups()); // [ 0 ] initgroups('nodeuser', 1000); // switch user console.log(getgroups()); // [ 27, 30, 46, 1000, 0 ] setgid(1000); // drop root gid console.log(getgroups()); // [ 27, 30, 46, 1000 ]
CJS modules
const { getgroups, initgroups, setgid } = require('node:process'); console.log(getgroups()); // [ 0 ] initgroups('nodeuser', 1000); // switch user console.log(getgroups()); // [ 27, 30, 46, 1000, 0 ] setgid(1000); // drop root gid console.log(getgroups()); // [ 27, 30, 46, 1000 ]
This function is only available on POSIX platforms (i.e. not Windows or Android). This feature is not available in Worker
threads.
process.kill(pid[, signal])
pid
<number> A process IDsignal
<string> | <number> The signal to send, either as a string or number. Default: 'SIGTERM'
.The process.kill()
method sends the signal
to the process identified by pid
.
Signal names are strings such as 'SIGINT'
or 'SIGHUP'
. See Signal Events and kill(2)
for more information.
This method will throw an error if the target pid
does not exist. As a special case, a signal of 0
can be used to test for the existence of a process. Windows platforms will throw an error if the pid
is used to kill a process group.
Even though the name of this function is process.kill()
, it is really just a signal sender, like the kill
system call. The signal sent may do something other than kill the target process.
MJS modules
import process, { kill } from 'node:process'; process.on('SIGHUP', () => { console.log('Got SIGHUP signal.'); }); setTimeout(() => { console.log('Exiting.'); process.exit(0); }, 100); kill(process.pid, 'SIGHUP');
CJS modules
const process = require('node:process'); process.on('SIGHUP', () => { console.log('Got SIGHUP signal.'); }); setTimeout(() => { console.log('Exiting.'); process.exit(0); }, 100); process.kill(process.pid, 'SIGHUP');
When SIGUSR1
is received by a Node.js process, Node.js will start the debugger. See Signal Events.
process.mainModule
require.main
instead.The process.mainModule
property provides an alternative way of retrieving require.main
. The difference is that if the main module changes at runtime, require.main
may still refer to the original main module in modules that were required before the change occurred. Generally, it's safe to assume that the two refer to the same module.
As with require.main
, process.mainModule
will be undefined
if there is no entry script.
process.memoryUsage()
Returns an object describing the memory usage of the Node.js process measured in bytes.
MJS modules
import { memoryUsage } from 'node:process'; console.log(memoryUsage()); // Prints: // { // rss: 4935680, // heapTotal: 1826816, // heapUsed: 650472, // external: 49879, // arrayBuffers: 9386 // }
CJS modules
const { memoryUsage } = require('node:process'); console.log(memoryUsage()); // Prints: // { // rss: 4935680, // heapTotal: 1826816, // heapUsed: 650472, // external: 49879, // arrayBuffers: 9386 // }
heapTotal
and heapUsed
refer to V8's memory usage.external
refers to the memory usage of C++ objects bound to JavaScript objects managed by V8.rss
, Resident Set Size, is the amount of space occupied in the main memory device (that is a subset of the total allocated memory) for the process, including all C++ and JavaScript objects and code.arrayBuffers
refers to memory allocated for ArrayBuffer
s and SharedArrayBuffer
s, including all Node.js Buffer
s. This is also included in the external
value. When Node.js is used as an embedded library, this value may be 0
because allocations for ArrayBuffer
s may not be tracked in that case.When using Worker
threads, rss
will be a value that is valid for the entire process, while the other fields will only refer to the current thread.
The process.memoryUsage()
method iterates over each page to gather information about memory usage which might be slow depending on the program memory allocations.
process.memoryUsage.rss()
The process.memoryUsage.rss()
method returns an integer representing the Resident Set Size (RSS) in bytes.
The Resident Set Size, is the amount of space occupied in the main memory device (that is a subset of the total allocated memory) for the process, including all C++ and JavaScript objects and code.
This is the same value as the rss
property provided by process.memoryUsage()
but process.memoryUsage.rss()
is faster.
MJS modules
import { memoryUsage } from 'node:process'; console.log(memoryUsage.rss()); // 35655680
CJS modules
const { memoryUsage } = require('node:process'); console.log(memoryUsage.rss()); // 35655680
process.nextTick(callback[, ...args])
callback
<Function>
...args
<any> Additional arguments to pass when invoking the callback
process.nextTick()
adds callback
to the "next tick queue". This queue is fully drained after the current operation on the JavaScript stack runs to completion and before the event loop is allowed to continue. It's possible to create an infinite loop if one were to recursively call process.nextTick()
. See the Event Loop guide for more background.
MJS modules
import { nextTick } from 'node:process'; console.log('start'); nextTick(() => { console.log('nextTick callback'); }); console.log('scheduled'); // Output: // start // scheduled // nextTick callback
CJS modules
const { nextTick } = require('node:process'); console.log('start'); nextTick(() => { console.log('nextTick callback'); }); console.log('scheduled'); // Output: // start // scheduled // nextTick callback
This is important when developing APIs in order to give users the opportunity to assign event handlers after an object has been constructed but before any I/O has occurred:
MJS modules
import { nextTick } from 'node:process'; function MyThing(options) { this.setupOptions(options); nextTick(() => { this.startDoingStuff(); }); } const thing = new MyThing(); thing.getReadyForStuff(); // thing.startDoingStuff() gets called now, not before.
CJS modules
const { nextTick } = require('node:process'); function MyThing(options) { this.setupOptions(options); nextTick(() => { this.startDoingStuff(); }); } const thing = new MyThing(); thing.getReadyForStuff(); // thing.startDoingStuff() gets called now, not before.
It is very important for APIs to be either 100% synchronous or 100% asynchronous. Consider this example:
// WARNING! DO NOT USE! BAD UNSAFE HAZARD! function maybeSync(arg, cb) { if (arg) { cb(); return; } fs.stat('file', cb); } copy
This API is hazardous because in the following case:
const maybeTrue = Math.random() > 0.5; maybeSync(maybeTrue, () => { foo(); }); bar(); copy
It is not clear whether foo()
or bar()
will be called first.
The following approach is much better:
MJS modules
import { nextTick } from 'node:process'; function definitelyAsync(arg, cb) { if (arg) { nextTick(cb); return; } fs.stat('file', cb); }
CJS modules
const { nextTick } = require('node:process'); function definitelyAsync(arg, cb) { if (arg) { nextTick(cb); return; } fs.stat('file', cb); }
queueMicrotask()
vs. process.nextTick()
The queueMicrotask()
API is an alternative to process.nextTick()
that also defers execution of a function using the same microtask queue used to execute the then, catch, and finally handlers of resolved promises. Within Node.js, every time the "next tick queue" is drained, the microtask queue is drained immediately after.
MJS modules
import { nextTick } from 'node:process'; Promise.resolve().then(() => console.log(2)); queueMicrotask(() => console.log(3)); nextTick(() => console.log(1)); // Output: // 1 // 2 // 3
CJS modules
const { nextTick } = require('node:process'); Promise.resolve().then(() => console.log(2)); queueMicrotask(() => console.log(3)); nextTick(() => console.log(1)); // Output: // 1 // 2 // 3
For most userland use cases, the queueMicrotask()
API provides a portable and reliable mechanism for deferring execution that works across multiple JavaScript platform environments and should be favored over process.nextTick()
. In simple scenarios, queueMicrotask()
can be a drop-in replacement for process.nextTick()
.
console.log('start'); queueMicrotask(() => { console.log('microtask callback'); }); console.log('scheduled'); // Output: // start // scheduled // microtask callback copy
One note-worthy difference between the two APIs is that process.nextTick()
allows specifying additional values that will be passed as arguments to the deferred function when it is called. Achieving the same result with queueMicrotask()
requires using either a closure or a bound function:
function deferred(a, b) { console.log('microtask', a + b); } console.log('start'); queueMicrotask(deferred.bind(undefined, 1, 2)); console.log('scheduled'); // Output: // start // scheduled // microtask 3 copy
There are minor differences in the way errors raised from within the next tick queue and microtask queue are handled. Errors thrown within a queued microtask callback should be handled within the queued callback when possible. If they are not, the process.on('uncaughtException')
event handler can be used to capture and handle the errors.
When in doubt, unless the specific capabilities of process.nextTick()
are needed, use queueMicrotask()
.
process.noDeprecation
The process.noDeprecation
property indicates whether the --no-deprecation
flag is set on the current Node.js process. See the documentation for the 'warning'
event and the emitWarning()
method for more information about this flag's behavior.
process.permission
This API is available through the --experimental-permission
flag.
process.permission
is an object whose methods are used to manage permissions for the current process. Additional documentation is available in the Permission Model.
process.permission.has(scope[, reference])
Verifies that the process is able to access the given scope and reference. If no reference is provided, a global scope is assumed, for instance, process.permission.has('fs.read')
will check if the process has ALL file system read permissions.
The reference has a meaning based on the provided scope. For example, the reference when the scope is File System means files and folders.
The available scopes are:
fs
- All File Systemfs.read
- File System read operationsfs.write
- File System write operationschild
- Child process spawning operationsworker
- Worker thread spawning operation// Check if the process has permission to read the README file process.permission.has('fs.read', './README.md'); // Check if the process has read permission operations process.permission.has('fs.read'); copy
process.pid
The process.pid
property returns the PID of the process.
MJS modules
import { pid } from 'node:process'; console.log(`This process is pid ${pid}`);
CJS modules
const { pid } = require('node:process'); console.log(`This process is pid ${pid}`);
process.platform
The process.platform
property returns a string identifying the operating system platform for which the Node.js binary was compiled.
Currently possible values are:
'aix'
'darwin'
'freebsd'
'linux'
'openbsd'
'sunos'
'win32'
MJS modules
import { platform } from 'node:process'; console.log(`This platform is ${platform}`);
CJS modules
const { platform } = require('node:process'); console.log(`This platform is ${platform}`);
The value 'android'
may also be returned if the Node.js is built on the Android operating system. However, Android support in Node.js is experimental.
process.ppid
The process.ppid
property returns the PID of the parent of the current process.
MJS modules
import { ppid } from 'node:process'; console.log(`The parent process is pid ${ppid}`);
CJS modules
const { ppid } = require('node:process'); console.log(`The parent process is pid ${ppid}`);
process.release
The process.release
property returns an Object
containing metadata related to the current release, including URLs for the source tarball and headers-only tarball.
process.release
contains the following properties:
name
<string> A value that will always be 'node'
.sourceUrl
<string> an absolute URL pointing to a .tar.gz
file containing the source code of the current release.headersUrl
<string> an absolute URL pointing to a .tar.gz
file containing only the source header files for the current release. This file is significantly smaller than the full source file and can be used for compiling Node.js native add-ons.libUrl
<string> | <undefined> an absolute URL pointing to a node.lib
file matching the architecture and version of the current release. This file is used for compiling Node.js native add-ons. This property is only present on Windows builds of Node.js and will be missing on all other platforms.
lts
<string> | <undefined> a string label identifying the LTS label for this release. This property only exists for LTS releases and is undefined
for all other release types, including Current releases. Valid values include the LTS Release code names (including those that are no longer supported). 'Fermium'
for the 14.x LTS line beginning with 14.15.0.'Gallium'
for the 16.x LTS line beginning with 16.13.0.'Hydrogen'
for the 18.x LTS line beginning with 18.12.0. For other LTS Release code names, see Node.js Changelog Archive
{ name: 'node', lts: 'Hydrogen', sourceUrl: 'https://nodejs.org/download/release/v18.12.0/node-v18.12.0.tar.gz', headersUrl: 'https://nodejs.org/download/release/v18.12.0/node-v18.12.0-headers.tar.gz', libUrl: 'https://nodejs.org/download/release/v18.12.0/win-x64/node.lib' } copy
In custom builds from non-release versions of the source tree, only the name
property may be present. The additional properties should not be relied upon to exist.
process.report
process.report
is an object whose methods are used to generate diagnostic reports for the current process. Additional documentation is available in the report documentation.
process.report.compact
Write reports in a compact format, single-line JSON, more easily consumable by log processing systems than the default multi-line format designed for human consumption.
MJS modules
import { report } from 'node:process'; console.log(`Reports are compact? ${report.compact}`);
CJS modules
const { report } = require('node:process'); console.log(`Reports are compact? ${report.compact}`);
process.report.directory
Directory where the report is written. The default value is the empty string, indicating that reports are written to the current working directory of the Node.js process.
MJS modules
import { report } from 'node:process'; console.log(`Report directory is ${report.directory}`);
CJS modules
const { report } = require('node:process'); console.log(`Report directory is ${report.directory}`);
process.report.filename
Filename where the report is written. If set to the empty string, the output filename will be comprised of a timestamp, PID, and sequence number. The default value is the empty string.
If the value of process.report.filename
is set to 'stdout'
or 'stderr'
, the report is written to the stdout or stderr of the process respectively.
MJS modules
import { report } from 'node:process'; console.log(`Report filename is ${report.filename}`);
CJS modules
const { report } = require('node:process'); console.log(`Report filename is ${report.filename}`);
process.report.getReport([err])
Returns a JavaScript Object representation of a diagnostic report for the running process. The report's JavaScript stack trace is taken from err
, if present.
MJS modules
import { report } from 'node:process'; import util from 'node:util'; const data = report.getReport(); console.log(data.header.nodejsVersion); // Similar to process.report.writeReport() import fs from 'node:fs'; fs.writeFileSync('my-report.log', util.inspect(data), 'utf8');
CJS modules
const { report } = require('node:process'); const util = require('node:util'); const data = report.getReport(); console.log(data.header.nodejsVersion); // Similar to process.report.writeReport() const fs = require('node:fs'); fs.writeFileSync('my-report.log', util.inspect(data), 'utf8');
Additional documentation is available in the report documentation.
process.report.reportOnFatalError
If true
, a diagnostic report is generated on fatal errors, such as out of memory errors or failed C++ assertions.
MJS modules
import { report } from 'node:process'; console.log(`Report on fatal error: ${report.reportOnFatalError}`);
CJS modules
const { report } = require('node:process'); console.log(`Report on fatal error: ${report.reportOnFatalError}`);
process.report.reportOnSignal
If true
, a diagnostic report is generated when the process receives the signal specified by process.report.signal
.
MJS modules
import { report } from 'node:process'; console.log(`Report on signal: ${report.reportOnSignal}`);
CJS modules
const { report } = require('node:process'); console.log(`Report on signal: ${report.reportOnSignal}`);
process.report.reportOnUncaughtException
If true
, a diagnostic report is generated on uncaught exception.
MJS modules
import { report } from 'node:process'; console.log(`Report on exception: ${report.reportOnUncaughtException}`);
CJS modules
const { report } = require('node:process'); console.log(`Report on exception: ${report.reportOnUncaughtException}`);
process.report.signal
The signal used to trigger the creation of a diagnostic report. Defaults to 'SIGUSR2'
.
MJS modules
import { report } from 'node:process'; console.log(`Report signal: ${report.signal}`);
CJS modules
const { report } = require('node:process'); console.log(`Report signal: ${report.signal}`);
process.report.writeReport([filename][, err])
filename
<string> Name of the file where the report is written. This should be a relative path, that will be appended to the directory specified in process.report.directory
, or the current working directory of the Node.js process, if unspecified.
err
<Error> A custom error used for reporting the JavaScript stack.
Returns: <string> Returns the filename of the generated report.
Writes a diagnostic report to a file. If filename
is not provided, the default filename includes the date, time, PID, and a sequence number. The report's JavaScript stack trace is taken from err
, if present.
If the value of filename
is set to 'stdout'
or 'stderr'
, the report is written to the stdout or stderr of the process respectively.
MJS modules
import { report } from 'node:process'; report.writeReport();
CJS modules
const { report } = require('node:process'); report.writeReport();
Additional documentation is available in the report documentation.
process.resourceUsage()
uv_getrusage
call which returns a uv_rusage_t
struct. userCPUTime
<integer> maps to ru_utime
computed in microseconds. It is the same value as process.cpuUsage().user
.systemCPUTime
<integer> maps to ru_stime
computed in microseconds. It is the same value as process.cpuUsage().system
.maxRSS
<integer> maps to ru_maxrss
which is the maximum resident set size used in kilobytes.sharedMemorySize
<integer> maps to ru_ixrss
but is not supported by any platform.unsharedDataSize
<integer> maps to ru_idrss
but is not supported by any platform.unsharedStackSize
<integer> maps to ru_isrss
but is not supported by any platform.minorPageFault
<integer> maps to ru_minflt
which is the number of minor page faults for the process, see this article for more details.majorPageFault
<integer> maps to ru_majflt
which is the number of major page faults for the process, see this article for more details. This field is not supported on Windows.swappedOut
<integer> maps to ru_nswap
but is not supported by any platform.fsRead
<integer> maps to ru_inblock
which is the number of times the file system had to perform input.fsWrite
<integer> maps to ru_oublock
which is the number of times the file system had to perform output.ipcSent
<integer> maps to ru_msgsnd
but is not supported by any platform.ipcReceived
<integer> maps to ru_msgrcv
but is not supported by any platform.signalsCount
<integer> maps to ru_nsignals
but is not supported by any platform.voluntaryContextSwitches
<integer> maps to ru_nvcsw
which is the number of times a CPU context switch resulted due to a process voluntarily giving up the processor before its time slice was completed (usually to await availability of a resource). This field is not supported on Windows.involuntaryContextSwitches
<integer> maps to ru_nivcsw
which is the number of times a CPU context switch resulted due to a higher priority process becoming runnable or because the current process exceeded its time slice. This field is not supported on Windows.MJS modules
import { resourceUsage } from 'node:process'; console.log(resourceUsage()); /* Will output: { userCPUTime: 82872, systemCPUTime: 4143, maxRSS: 33164, sharedMemorySize: 0, unsharedDataSize: 0, unsharedStackSize: 0, minorPageFault: 2469, majorPageFault: 0, swappedOut: 0, fsRead: 0, fsWrite: 8, ipcSent: 0, ipcReceived: 0, signalsCount: 0, voluntaryContextSwitches: 79, involuntaryContextSwitches: 1 } */
CJS modules
const { resourceUsage } = require('node:process'); console.log(resourceUsage()); /* Will output: { userCPUTime: 82872, systemCPUTime: 4143, maxRSS: 33164, sharedMemorySize: 0, unsharedDataSize: 0, unsharedStackSize: 0, minorPageFault: 2469, majorPageFault: 0, swappedOut: 0, fsRead: 0, fsWrite: 8, ipcSent: 0, ipcReceived: 0, signalsCount: 0, voluntaryContextSwitches: 79, involuntaryContextSwitches: 1 } */
process.send(message[, sendHandle[, options]][, callback])
message
<Object>
sendHandle
<net.Server> | <net.Socket>
options
<Object> used to parameterize the sending of certain types of handles.options
supports the following properties: keepOpen
<boolean> A value that can be used when passing instances of net.Socket
. When true
, the socket is kept open in the sending process. Default: false
.callback
<Function>
If Node.js is spawned with an IPC channel, the process.send()
method can be used to send messages to the parent process. Messages will be received as a 'message'
event on the parent's ChildProcess
object.
If Node.js was not spawned with an IPC channel, process.send
will be undefined
.
The message goes through serialization and parsing. The resulting message might not be the same as what is originally sent.
process.setegid(id)
The process.setegid()
method sets the effective group identity of the process. (See setegid(2)
.) The id
can be passed as either a numeric ID or a group name string. If a group name is specified, this method blocks while resolving the associated a numeric ID.
MJS modules
import process from 'node:process'; if (process.getegid && process.setegid) { console.log(`Current gid: ${process.getegid()}`); try { process.setegid(501); console.log(`New gid: ${process.getegid()}`); } catch (err) { console.error(`Failed to set gid: ${err}`); } }
CJS modules
const process = require('node:process'); if (process.getegid && process.setegid) { console.log(`Current gid: ${process.getegid()}`); try { process.setegid(501); console.log(`New gid: ${process.getegid()}`); } catch (err) { console.error(`Failed to set gid: ${err}`); } }
This function is only available on POSIX platforms (i.e. not Windows or Android). This feature is not available in Worker
threads.
process.seteuid(id)
The process.seteuid()
method sets the effective user identity of the process. (See seteuid(2)
.) The id
can be passed as either a numeric ID or a username string. If a username is specified, the method blocks while resolving the associated numeric ID.
MJS modules
import process from 'node:process'; if (process.geteuid && process.seteuid) { console.log(`Current uid: ${process.geteuid()}`); try { process.seteuid(501); console.log(`New uid: ${process.geteuid()}`); } catch (err) { console.error(`Failed to set uid: ${err}`); } }
CJS modules
const process = require('node:process'); if (process.geteuid && process.seteuid) { console.log(`Current uid: ${process.geteuid()}`); try { process.seteuid(501); console.log(`New uid: ${process.geteuid()}`); } catch (err) { console.error(`Failed to set uid: ${err}`); } }
This function is only available on POSIX platforms (i.e. not Windows or Android). This feature is not available in Worker
threads.
process.setgid(id)
The process.setgid()
method sets the group identity of the process. (See setgid(2)
.) The id
can be passed as either a numeric ID or a group name string. If a group name is specified, this method blocks while resolving the associated numeric ID.
MJS modules
import process from 'node:process'; if (process.getgid && process.setgid) { console.log(`Current gid: ${process.getgid()}`); try { process.setgid(501); console.log(`New gid: ${process.getgid()}`); } catch (err) { console.error(`Failed to set gid: ${err}`); } }
CJS modules
const process = require('node:process'); if (process.getgid && process.setgid) { console.log(`Current gid: ${process.getgid()}`); try { process.setgid(501); console.log(`New gid: ${process.getgid()}`); } catch (err) { console.error(`Failed to set gid: ${err}`); } }
This function is only available on POSIX platforms (i.e. not Windows or Android). This feature is not available in Worker
threads.
process.setgroups(groups)
groups
<integer[]>
The process.setgroups()
method sets the supplementary group IDs for the Node.js process. This is a privileged operation that requires the Node.js process to have root
or the CAP_SETGID
capability.
The groups
array can contain numeric group IDs, group names, or both.
MJS modules
import process from 'node:process'; if (process.getgroups && process.setgroups) { try { process.setgroups([501]); console.log(process.getgroups()); // new groups } catch (err) { console.error(`Failed to set groups: ${err}`); } }
CJS modules
const process = require('node:process'); if (process.getgroups && process.setgroups) { try { process.setgroups([501]); console.log(process.getgroups()); // new groups } catch (err) { console.error(`Failed to set groups: ${err}`); } }
This function is only available on POSIX platforms (i.e. not Windows or Android). This feature is not available in Worker
threads.
process.setuid(id)
The process.setuid(id)
method sets the user identity of the process. (See setuid(2)
.) The id
can be passed as either a numeric ID or a username string. If a username is specified, the method blocks while resolving the associated numeric ID.
MJS modules
import process from 'node:process'; if (process.getuid && process.setuid) { console.log(`Current uid: ${process.getuid()}`); try { process.setuid(501); console.log(`New uid: ${process.getuid()}`); } catch (err) { console.error(`Failed to set uid: ${err}`); } }
CJS modules
const process = require('node:process'); if (process.getuid && process.setuid) { console.log(`Current uid: ${process.getuid()}`); try { process.setuid(501); console.log(`New uid: ${process.getuid()}`); } catch (err) { console.error(`Failed to set uid: ${err}`); } }
This function is only available on POSIX platforms (i.e. not Windows or Android). This feature is not available in Worker
threads.
process.setSourceMapsEnabled(val)
val
<boolean>
This function enables or disables the Source Map v3 support for stack traces.
It provides same features as launching Node.js process with commandline options --enable-source-maps
.
Only source maps in JavaScript files that are loaded after source maps has been enabled will be parsed and loaded.
process.setUncaughtExceptionCaptureCallback(fn)
fn
<Function> | <null>
The process.setUncaughtExceptionCaptureCallback()
function sets a function that will be invoked when an uncaught exception occurs, which will receive the exception value itself as its first argument.
If such a function is set, the 'uncaughtException'
event will not be emitted. If --abort-on-uncaught-exception
was passed from the command line or set through v8.setFlagsFromString()
, the process will not abort. Actions configured to take place on exceptions such as report generations will be affected too
To unset the capture function, process.setUncaughtExceptionCaptureCallback(null)
may be used. Calling this method with a non-null
argument while another capture function is set will throw an error.
Using this function is mutually exclusive with using the deprecated domain
built-in module.
process.sourceMapsEnabled
The process.sourceMapsEnabled
property returns whether the Source Map v3 support for stack traces is enabled.
process.stderr
The process.stderr
property returns a stream connected to stderr
(fd 2
). It is a net.Socket
(which is a Duplex stream) unless fd 2
refers to a file, in which case it is a Writable stream.
process.stderr
differs from other Node.js streams in important ways. See note on process I/O for more information.
process.stderr.fd
This property refers to the value of underlying file descriptor of process.stderr
. The value is fixed at 2
. In Worker
threads, this field does not exist.
process.stdin
The process.stdin
property returns a stream connected to stdin
(fd 0
). It is a net.Socket
(which is a Duplex stream) unless fd 0
refers to a file, in which case it is a Readable stream.
For details of how to read from stdin
see readable.read()
.
As a Duplex stream, process.stdin
can also be used in "old" mode that is compatible with scripts written for Node.js prior to v0.10. For more information see Stream compatibility.
In "old" streams mode the stdin
stream is paused by default, so one must call process.stdin.resume()
to read from it. Note also that calling process.stdin.resume()
itself would switch stream to "old" mode.
process.stdin.fd
This property refers to the value of underlying file descriptor of process.stdin
. The value is fixed at 0
. In Worker
threads, this field does not exist.
process.stdout
The process.stdout
property returns a stream connected to stdout
(fd 1
). It is a net.Socket
(which is a Duplex stream) unless fd 1
refers to a file, in which case it is a Writable stream.
For example, to copy process.stdin
to process.stdout
:
MJS modules
import { stdin, stdout } from 'node:process'; stdin.pipe(stdout);
CJS modules
const { stdin, stdout } = require('node:process'); stdin.pipe(stdout);
process.stdout
differs from other Node.js streams in important ways. See note on process I/O for more information.
process.stdout.fd
This property refers to the value of underlying file descriptor of process.stdout
. The value is fixed at 1
. In Worker
threads, this field does not exist.
process.stdout
and process.stderr
differ from other Node.js streams in important ways:
console.log()
and console.error()
, respectively.These behaviors are partly for historical reasons, as changing them would create backward incompatibility, but they are also expected by some users.
Synchronous writes avoid problems such as output written with console.log()
or console.error()
being unexpectedly interleaved, or not written at all if process.exit()
is called before an asynchronous write completes. See process.exit()
for more information.
Warning: Synchronous writes block the event loop until the write has completed. This can be near instantaneous in the case of output to a file, but under high system load, pipes that are not being read at the receiving end, or with slow terminals or file systems, it's possible for the event loop to be blocked often enough and long enough to have severe negative performance impacts. This may not be a problem when writing to an interactive terminal session, but consider this particularly careful when doing production logging to the process output streams.
To check if a stream is connected to a TTY context, check the isTTY
property.
For instance:
$ node -p "Boolean(process.stdin.isTTY)" true $ echo "foo" | node -p "Boolean(process.stdin.isTTY)" false $ node -p "Boolean(process.stdout.isTTY)" true $ node -p "Boolean(process.stdout.isTTY)" | cat false copy
See the TTY documentation for more information.
process.throwDeprecation
The initial value of process.throwDeprecation
indicates whether the --throw-deprecation
flag is set on the current Node.js process. process.throwDeprecation
is mutable, so whether or not deprecation warnings result in errors may be altered at runtime. See the documentation for the 'warning'
event and the emitWarning()
method for more information.
$ node --throw-deprecation -p "process.throwDeprecation" true $ node -p "process.throwDeprecation" undefined $ node > process.emitWarning('test', 'DeprecationWarning'); undefined > (node:26598) DeprecationWarning: test > process.throwDeprecation = true; true > process.emitWarning('test', 'DeprecationWarning'); Thrown: [DeprecationWarning: test] { name: 'DeprecationWarning' } copy
process.title
The process.title
property returns the current process title (i.e. returns the current value of ps
). Assigning a new value to process.title
modifies the current value of ps
.
When a new value is assigned, different platforms will impose different maximum length restrictions on the title. Usually such restrictions are quite limited. For instance, on Linux and macOS, process.title
is limited to the size of the binary name plus the length of the command-line arguments because setting the process.title
overwrites the argv
memory of the process. Node.js v0.8 allowed for longer process title strings by also overwriting the environ
memory but that was potentially insecure and confusing in some (rather obscure) cases.
Assigning a value to process.title
might not result in an accurate label within process manager applications such as macOS Activity Monitor or Windows Services Manager.
process.traceDeprecation
The process.traceDeprecation
property indicates whether the --trace-deprecation
flag is set on the current Node.js process. See the documentation for the 'warning'
event and the emitWarning()
method for more information about this flag's behavior.
process.umask()
process.umask()
with no argument causes the process-wide umask to be written twice. This introduces a race condition between threads, and is a potential security vulnerability. There is no safe, cross-platform alternative API.process.umask()
returns the Node.js process's file mode creation mask. Child processes inherit the mask from the parent process.
process.umask(mask)
process.umask(mask)
sets the Node.js process's file mode creation mask. Child processes inherit the mask from the parent process. Returns the previous mask.
MJS modules
import { umask } from 'node:process'; const newmask = 0o022; const oldmask = umask(newmask); console.log( `Changed umask from ${oldmask.toString(8)} to ${newmask.toString(8)}`, );
CJS modules
const { umask } = require('node:process'); const newmask = 0o022; const oldmask = umask(newmask); console.log( `Changed umask from ${oldmask.toString(8)} to ${newmask.toString(8)}`, );
In Worker
threads, process.umask(mask)
will throw an exception.
process.uptime()
The process.uptime()
method returns the number of seconds the current Node.js process has been running.
The return value includes fractions of a second. Use Math.floor()
to get whole seconds.
process.version
The process.version
property contains the Node.js version string.
MJS modules
import { version } from 'node:process'; console.log(`Version: ${version}`); // Version: v14.8.0
CJS modules
const { version } = require('node:process'); console.log(`Version: ${version}`); // Version: v14.8.0
To get the version string without the prepended v, use process.versions.node
.
process.versions
The process.versions
property returns an object listing the version strings of Node.js and its dependencies. process.versions.modules
indicates the current ABI version, which is increased whenever a C++ API changes. Node.js will refuse to load modules that were compiled against a different module ABI version.
MJS modules
import { versions } from 'node:process'; console.log(versions);
CJS modules
const { versions } = require('node:process'); console.log(versions);
Will generate an object similar to:
{ node: '20.2.0', acorn: '8.8.2', ada: '2.4.0', ares: '1.19.0', base64: '0.5.0', brotli: '1.0.9', cjs_module_lexer: '1.2.2', cldr: '43.0', icu: '73.1', llhttp: '8.1.0', modules: '115', napi: '8', nghttp2: '1.52.0', nghttp3: '0.7.0', ngtcp2: '0.8.1', openssl: '3.0.8+quic', simdutf: '3.2.9', tz: '2023c', undici: '5.22.0', unicode: '15.0', uv: '1.44.2', uvwasi: '0.0.16', v8: '11.3.244.8-node.9', zlib: '1.2.13' } copy
Node.js will normally exit with a 0
status code when no more async operations are pending. The following status codes are used in other cases:
1
Uncaught Fatal Exception: There was an uncaught exception, and it was not handled by a domain or an 'uncaughtException'
event handler.2
: Unused (reserved by Bash for builtin misuse)3
Internal JavaScript Parse Error: The JavaScript source code internal in the Node.js bootstrapping process caused a parse error. This is extremely rare, and generally can only happen during development of Node.js itself.4
Internal JavaScript Evaluation Failure: The JavaScript source code internal in the Node.js bootstrapping process failed to return a function value when evaluated. This is extremely rare, and generally can only happen during development of Node.js itself.5
Fatal Error: There was a fatal unrecoverable error in V8. Typically a message will be printed to stderr with the prefix FATAL ERROR
.6
Non-function Internal Exception Handler: There was an uncaught exception, but the internal fatal exception handler function was somehow set to a non-function, and could not be called.7
Internal Exception Handler Run-Time Failure: There was an uncaught exception, and the internal fatal exception handler function itself threw an error while attempting to handle it. This can happen, for example, if an 'uncaughtException'
or domain.on('error')
handler throws an error.8
: Unused. In previous versions of Node.js, exit code 8 sometimes indicated an uncaught exception.9
Invalid Argument: Either an unknown option was specified, or an option requiring a value was provided without a value.10
Internal JavaScript Run-Time Failure: The JavaScript source code internal in the Node.js bootstrapping process threw an error when the bootstrapping function was called. This is extremely rare, and generally can only happen during development of Node.js itself.12
Invalid Debug Argument: The --inspect
and/or --inspect-brk
options were set, but the port number chosen was invalid or unavailable.13
Unfinished Top-Level Await: await
was used outside of a function in the top-level code, but the passed Promise
never resolved.14
Snapshot Failure: Node.js was started to build a V8 startup snapshot and it failed because certain requirements of the state of the application were not met.>128
Signal Exits: If Node.js receives a fatal signal such as SIGKILL
or SIGHUP
, then its exit code will be 128
plus the value of the signal code. This is a standard POSIX practice, since exit codes are defined to be 7-bit integers, and signal exits set the high-order bit, and then contain the value of the signal code. For example, signal SIGABRT
has value 6
, so the expected exit code will be 128
+ 6
, or 134
.
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https://nodejs.org/api/process.html