Source Code: lib/worker_threads.js
The node:worker_threads
module enables the use of threads that execute JavaScript in parallel. To access it:
const worker = require('node:worker_threads'); copy
Workers (threads) are useful for performing CPU-intensive JavaScript operations. They do not help much with I/O-intensive work. The Node.js built-in asynchronous I/O operations are more efficient than Workers can be.
Unlike child_process
or cluster
, worker_threads
can share memory. They do so by transferring ArrayBuffer
instances or sharing SharedArrayBuffer
instances.
const { Worker, isMainThread, parentPort, workerData, } = require('node:worker_threads'); if (isMainThread) { module.exports = function parseJSAsync(script) { return new Promise((resolve, reject) => { const worker = new Worker(__filename, { workerData: script, }); worker.on('message', resolve); worker.on('error', reject); worker.on('exit', (code) => { if (code !== 0) reject(new Error(`Worker stopped with exit code ${code}`)); }); }); }; } else { const { parse } = require('some-js-parsing-library'); const script = workerData; parentPort.postMessage(parse(script)); } copy
The above example spawns a Worker thread for each parseJSAsync()
call. In practice, use a pool of Workers for these kinds of tasks. Otherwise, the overhead of creating Workers would likely exceed their benefit.
When implementing a worker pool, use the AsyncResource
API to inform diagnostic tools (e.g. to provide asynchronous stack traces) about the correlation between tasks and their outcomes. See "Using AsyncResource
for a Worker
thread pool" in the async_hooks
documentation for an example implementation.
Worker threads inherit non-process-specific options by default. Refer to Worker constructor options
to know how to customize worker thread options, specifically argv
and execArgv
options.
worker.getEnvironmentData(key)
Within a worker thread, worker.getEnvironmentData()
returns a clone of data passed to the spawning thread's worker.setEnvironmentData()
. Every new Worker
receives its own copy of the environment data automatically.
const { Worker, isMainThread, setEnvironmentData, getEnvironmentData, } = require('node:worker_threads'); if (isMainThread) { setEnvironmentData('Hello', 'World!'); const worker = new Worker(__filename); } else { console.log(getEnvironmentData('Hello')); // Prints 'World!'. } copy
worker.isMainThread
Is true
if this code is not running inside of a Worker
thread.
const { Worker, isMainThread } = require('node:worker_threads'); if (isMainThread) { // This re-loads the current file inside a Worker instance. new Worker(__filename); } else { console.log('Inside Worker!'); console.log(isMainThread); // Prints 'false'. } copy
worker.markAsUntransferable(object)
Mark an object as not transferable. If object
occurs in the transfer list of a port.postMessage()
call, it is ignored.
In particular, this makes sense for objects that can be cloned, rather than transferred, and which are used by other objects on the sending side. For example, Node.js marks the ArrayBuffer
s it uses for its Buffer
pool with this.
This operation cannot be undone.
const { MessageChannel, markAsUntransferable } = require('node:worker_threads'); const pooledBuffer = new ArrayBuffer(8); const typedArray1 = new Uint8Array(pooledBuffer); const typedArray2 = new Float64Array(pooledBuffer); markAsUntransferable(pooledBuffer); const { port1 } = new MessageChannel(); port1.postMessage(typedArray1, [ typedArray1.buffer ]); // The following line prints the contents of typedArray1 -- it still owns // its memory and has been cloned, not transferred. Without // `markAsUntransferable()`, this would print an empty Uint8Array. // typedArray2 is intact as well. console.log(typedArray1); console.log(typedArray2); copy
There is no equivalent to this API in browsers.
worker.moveMessagePortToContext(port, contextifiedSandbox)
port
<MessagePort> The message port to transfer.
contextifiedSandbox
<Object> A contextified object as returned by the vm.createContext()
method.
Returns: <MessagePort>
Transfer a MessagePort
to a different vm
Context. The original port
object is rendered unusable, and the returned MessagePort
instance takes its place.
The returned MessagePort
is an object in the target context and inherits from its global Object
class. Objects passed to the port.onmessage()
listener are also created in the target context and inherit from its global Object
class.
However, the created MessagePort
no longer inherits from EventTarget
, and only port.onmessage()
can be used to receive events using it.
worker.parentPort
If this thread is a Worker
, this is a MessagePort
allowing communication with the parent thread. Messages sent using parentPort.postMessage()
are available in the parent thread using worker.on('message')
, and messages sent from the parent thread using worker.postMessage()
are available in this thread using parentPort.on('message')
.
const { Worker, isMainThread, parentPort } = require('node:worker_threads'); if (isMainThread) { const worker = new Worker(__filename); worker.once('message', (message) => { console.log(message); // Prints 'Hello, world!'. }); worker.postMessage('Hello, world!'); } else { // When a message from the parent thread is received, send it back: parentPort.once('message', (message) => { parentPort.postMessage(message); }); } copy
worker.receiveMessageOnPort(port)
port
<MessagePort> | <BroadcastChannel>
Returns: <Object> | <undefined>
Receive a single message from a given MessagePort
. If no message is available, undefined
is returned, otherwise an object with a single message
property that contains the message payload, corresponding to the oldest message in the MessagePort
's queue.
const { MessageChannel, receiveMessageOnPort } = require('node:worker_threads'); const { port1, port2 } = new MessageChannel(); port1.postMessage({ hello: 'world' }); console.log(receiveMessageOnPort(port2)); // Prints: { message: { hello: 'world' } } console.log(receiveMessageOnPort(port2)); // Prints: undefined copy
When this function is used, no 'message'
event is emitted and the onmessage
listener is not invoked.
worker.resourceLimits
Provides the set of JS engine resource constraints inside this Worker thread. If the resourceLimits
option was passed to the Worker
constructor, this matches its values.
If this is used in the main thread, its value is an empty object.
worker.SHARE_ENV
A special value that can be passed as the env
option of the Worker
constructor, to indicate that the current thread and the Worker thread should share read and write access to the same set of environment variables.
const { Worker, SHARE_ENV } = require('node:worker_threads'); new Worker('process.env.SET_IN_WORKER = "foo"', { eval: true, env: SHARE_ENV }) .on('exit', () => { console.log(process.env.SET_IN_WORKER); // Prints 'foo'. }); copy
worker.setEnvironmentData(key[, value])
key
<any> Any arbitrary, cloneable JavaScript value that can be used as a <Map> key.value
<any> Any arbitrary, cloneable JavaScript value that will be cloned and passed automatically to all new Worker
instances. If value
is passed as undefined
, any previously set value for the key
will be deleted.The worker.setEnvironmentData()
API sets the content of worker.getEnvironmentData()
in the current thread and all new Worker
instances spawned from the current context.
worker.threadId
An integer identifier for the current thread. On the corresponding worker object (if there is any), it is available as worker.threadId
. This value is unique for each Worker
instance inside a single process.
worker.workerData
An arbitrary JavaScript value that contains a clone of the data passed to this thread's Worker
constructor.
The data is cloned as if using postMessage()
, according to the HTML structured clone algorithm.
const { Worker, isMainThread, workerData } = require('node:worker_threads'); if (isMainThread) { const worker = new Worker(__filename, { workerData: 'Hello, world!' }); } else { console.log(workerData); // Prints 'Hello, world!'. } copy
BroadcastChannel extends EventTarget
Instances of BroadcastChannel
allow asynchronous one-to-many communication with all other BroadcastChannel
instances bound to the same channel name.
'use strict'; const { isMainThread, BroadcastChannel, Worker, } = require('node:worker_threads'); const bc = new BroadcastChannel('hello'); if (isMainThread) { let c = 0; bc.onmessage = (event) => { console.log(event.data); if (++c === 10) bc.close(); }; for (let n = 0; n < 10; n++) new Worker(__filename); } else { bc.postMessage('hello from every worker'); bc.close(); } copy
new BroadcastChannel(name)
name
<any> The name of the channel to connect to. Any JavaScript value that can be converted to a string using `${name}`
is permitted.broadcastChannel.close()
Closes the BroadcastChannel
connection.
broadcastChannel.onmessage
MessageEvent
argument when a message is received.broadcastChannel.onmessageerror
broadcastChannel.postMessage(message)
message
<any> Any cloneable JavaScript value.broadcastChannel.ref()
Opposite of unref()
. Calling ref()
on a previously unref()
ed BroadcastChannel does not let the program exit if it's the only active handle left (the default behavior). If the port is ref()
ed, calling ref()
again has no effect.
broadcastChannel.unref()
Calling unref()
on a BroadcastChannel allows the thread to exit if this is the only active handle in the event system. If the BroadcastChannel is already unref()
ed calling unref()
again has no effect.
MessageChannel
Instances of the worker.MessageChannel
class represent an asynchronous, two-way communications channel. The MessageChannel
has no methods of its own. new MessageChannel()
yields an object with port1
and port2
properties, which refer to linked MessagePort
instances.
const { MessageChannel } = require('node:worker_threads'); const { port1, port2 } = new MessageChannel(); port1.on('message', (message) => console.log('received', message)); port2.postMessage({ foo: 'bar' }); // Prints: received { foo: 'bar' } from the `port1.on('message')` listener copy
MessagePort
Instances of the worker.MessagePort
class represent one end of an asynchronous, two-way communications channel. It can be used to transfer structured data, memory regions and other MessagePort
s between different Worker
s.
This implementation matches browser MessagePort
s.
'close'
The 'close'
event is emitted once either side of the channel has been disconnected.
const { MessageChannel } = require('node:worker_threads'); const { port1, port2 } = new MessageChannel(); // Prints: // foobar // closed! port2.on('message', (message) => console.log(message)); port2.on('close', () => console.log('closed!')); port1.postMessage('foobar'); port1.close(); copy
'message'
value
<any> The transmitted valueThe 'message'
event is emitted for any incoming message, containing the cloned input of port.postMessage()
.
Listeners on this event receive a clone of the value
parameter as passed to postMessage()
and no further arguments.
'messageerror'
error
<Error> An Error objectThe 'messageerror'
event is emitted when deserializing a message failed.
Currently, this event is emitted when there is an error occurring while instantiating the posted JS object on the receiving end. Such situations are rare, but can happen, for instance, when certain Node.js API objects are received in a vm.Context
(where Node.js APIs are currently unavailable).
port.close()
Disables further sending of messages on either side of the connection. This method can be called when no further communication will happen over this MessagePort
.
The 'close'
event is emitted on both MessagePort
instances that are part of the channel.
port.postMessage(value[, transferList])
value
<any>
transferList
<Object[]>
Sends a JavaScript value to the receiving side of this channel. value
is transferred in a way which is compatible with the HTML structured clone algorithm.
In particular, the significant differences to JSON
are:
value
may contain circular references.value
may contain instances of builtin JS types such as RegExp
s, BigInt
s, Map
s, Set
s, etc.value
may contain typed arrays, both using ArrayBuffer
s and SharedArrayBuffer
s.value
may contain WebAssembly.Module
instances.value
may not contain native (C++-backed) objects other than: const { MessageChannel } = require('node:worker_threads'); const { port1, port2 } = new MessageChannel(); port1.on('message', (message) => console.log(message)); const circularData = {}; circularData.foo = circularData; // Prints: { foo: [Circular] } port2.postMessage(circularData); copy
transferList
may be a list of ArrayBuffer
, MessagePort
, and FileHandle
objects. After transferring, they are not usable on the sending side of the channel anymore (even if they are not contained in value
). Unlike with child processes, transferring handles such as network sockets is currently not supported.
If value
contains SharedArrayBuffer
instances, those are accessible from either thread. They cannot be listed in transferList
.
value
may still contain ArrayBuffer
instances that are not in transferList
; in that case, the underlying memory is copied rather than moved.
const { MessageChannel } = require('node:worker_threads'); const { port1, port2 } = new MessageChannel(); port1.on('message', (message) => console.log(message)); const uint8Array = new Uint8Array([ 1, 2, 3, 4 ]); // This posts a copy of `uint8Array`: port2.postMessage(uint8Array); // This does not copy data, but renders `uint8Array` unusable: port2.postMessage(uint8Array, [ uint8Array.buffer ]); // The memory for the `sharedUint8Array` is accessible from both the // original and the copy received by `.on('message')`: const sharedUint8Array = new Uint8Array(new SharedArrayBuffer(4)); port2.postMessage(sharedUint8Array); // This transfers a freshly created message port to the receiver. // This can be used, for example, to create communication channels between // multiple `Worker` threads that are children of the same parent thread. const otherChannel = new MessageChannel(); port2.postMessage({ port: otherChannel.port1 }, [ otherChannel.port1 ]); copy
The message object is cloned immediately, and can be modified after posting without having side effects.
For more information on the serialization and deserialization mechanisms behind this API, see the serialization API of the node:v8
module.
All TypedArray
and Buffer
instances are views over an underlying ArrayBuffer
. That is, it is the ArrayBuffer
that actually stores the raw data while the TypedArray
and Buffer
objects provide a way of viewing and manipulating the data. It is possible and common for multiple views to be created over the same ArrayBuffer
instance. Great care must be taken when using a transfer list to transfer an ArrayBuffer
as doing so causes all TypedArray
and Buffer
instances that share that same ArrayBuffer
to become unusable.
const ab = new ArrayBuffer(10); const u1 = new Uint8Array(ab); const u2 = new Uint16Array(ab); console.log(u2.length); // prints 5 port.postMessage(u1, [u1.buffer]); console.log(u2.length); // prints 0 copy
For Buffer
instances, specifically, whether the underlying ArrayBuffer
can be transferred or cloned depends entirely on how instances were created, which often cannot be reliably determined.
An ArrayBuffer
can be marked with markAsUntransferable()
to indicate that it should always be cloned and never transferred.
Depending on how a Buffer
instance was created, it may or may not own its underlying ArrayBuffer
. An ArrayBuffer
must not be transferred unless it is known that the Buffer
instance owns it. In particular, for Buffer
s created from the internal Buffer
pool (using, for instance Buffer.from()
or Buffer.allocUnsafe()
), transferring them is not possible and they are always cloned, which sends a copy of the entire Buffer
pool. This behavior may come with unintended higher memory usage and possible security concerns.
See Buffer.allocUnsafe()
for more details on Buffer
pooling.
The ArrayBuffer
s for Buffer
instances created using Buffer.alloc()
or Buffer.allocUnsafeSlow()
can always be transferred but doing so renders all other existing views of those ArrayBuffer
s unusable.
Because object cloning uses the HTML structured clone algorithm, non-enumerable properties, property accessors, and object prototypes are not preserved. In particular, Buffer
objects will be read as plain Uint8Array
s on the receiving side, and instances of JavaScript classes will be cloned as plain JavaScript objects.
const b = Symbol('b'); class Foo { #a = 1; constructor() { this[b] = 2; this.c = 3; } get d() { return 4; } } const { port1, port2 } = new MessageChannel(); port1.onmessage = ({ data }) => console.log(data); port2.postMessage(new Foo()); // Prints: { c: 3 } copy
This limitation extends to many built-in objects, such as the global URL
object:
const { port1, port2 } = new MessageChannel(); port1.onmessage = ({ data }) => console.log(data); port2.postMessage(new URL('https://example.org')); // Prints: { } copy
port.hasRef()
If true, the MessagePort
object will keep the Node.js event loop active.
port.ref()
Opposite of unref()
. Calling ref()
on a previously unref()
ed port does not let the program exit if it's the only active handle left (the default behavior). If the port is ref()
ed, calling ref()
again has no effect.
If listeners are attached or removed using .on('message')
, the port is ref()
ed and unref()
ed automatically depending on whether listeners for the event exist.
port.start()
Starts receiving messages on this MessagePort
. When using this port as an event emitter, this is called automatically once 'message'
listeners are attached.
This method exists for parity with the Web MessagePort
API. In Node.js, it is only useful for ignoring messages when no event listener is present. Node.js also diverges in its handling of .onmessage
. Setting it automatically calls .start()
, but unsetting it lets messages queue up until a new handler is set or the port is discarded.
port.unref()
Calling unref()
on a port allows the thread to exit if this is the only active handle in the event system. If the port is already unref()
ed calling unref()
again has no effect.
If listeners are attached or removed using .on('message')
, the port is ref()
ed and unref()
ed automatically depending on whether listeners for the event exist.
Worker
The Worker
class represents an independent JavaScript execution thread. Most Node.js APIs are available inside of it.
Notable differences inside a Worker environment are:
process.stdin
, process.stdout
, and process.stderr
streams may be redirected by the parent thread.require('node:worker_threads').isMainThread
property is set to false
.require('node:worker_threads').parentPort
message port is available.process.exit()
does not stop the whole program, just the single thread, and process.abort()
is not available.process.chdir()
and process
methods that set group or user ids are not available.process.env
is a copy of the parent thread's environment variables, unless otherwise specified. Changes to one copy are not visible in other threads, and are not visible to native add-ons (unless worker.SHARE_ENV
is passed as the env
option to the Worker
constructor). On Windows, unlike the main thread, a copy of the environment variables operates in a case-sensitive manner.process.title
cannot be modified.process.on('...')
.worker.terminate()
being invoked.trace_events
module is not supported.Creating Worker
instances inside of other Worker
s is possible.
Like Web Workers and the node:cluster
module, two-way communication can be achieved through inter-thread message passing. Internally, a Worker
has a built-in pair of MessagePort
s that are already associated with each other when the Worker
is created. While the MessagePort
object on the parent side is not directly exposed, its functionalities are exposed through worker.postMessage()
and the worker.on('message')
event on the Worker
object for the parent thread.
To create custom messaging channels (which is encouraged over using the default global channel because it facilitates separation of concerns), users can create a MessageChannel
object on either thread and pass one of the MessagePort
s on that MessageChannel
to the other thread through a pre-existing channel, such as the global one.
See port.postMessage()
for more information on how messages are passed, and what kind of JavaScript values can be successfully transported through the thread barrier.
const assert = require('node:assert'); const { Worker, MessageChannel, MessagePort, isMainThread, parentPort, } = require('node:worker_threads'); if (isMainThread) { const worker = new Worker(__filename); const subChannel = new MessageChannel(); worker.postMessage({ hereIsYourPort: subChannel.port1 }, [subChannel.port1]); subChannel.port2.on('message', (value) => { console.log('received:', value); }); } else { parentPort.once('message', (value) => { assert(value.hereIsYourPort instanceof MessagePort); value.hereIsYourPort.postMessage('the worker is sending this'); value.hereIsYourPort.close(); }); } copy
new Worker(filename[, options])
filename
<string> | <URL> The path to the Worker's main script or module. Must be either an absolute path or a relative path (i.e. relative to the current working directory) starting with ./
or ../
, or a WHATWG URL
object using file:
or data:
protocol. When using a data:
URL, the data is interpreted based on MIME type using the ECMAScript module loader. If options.eval
is true
, this is a string containing JavaScript code rather than a path.options
<Object> argv
<any[]> List of arguments which would be stringified and appended to process.argv
in the worker. This is mostly similar to the workerData
but the values are available on the global process.argv
as if they were passed as CLI options to the script.env
<Object> If set, specifies the initial value of process.env
inside the Worker thread. As a special value, worker.SHARE_ENV
may be used to specify that the parent thread and the child thread should share their environment variables; in that case, changes to one thread's process.env
object affect the other thread as well. Default: process.env
.eval
<boolean> If true
and the first argument is a string
, interpret the first argument to the constructor as a script that is executed once the worker is online.execArgv
<string[]> List of node CLI options passed to the worker. V8 options (such as --max-old-space-size
) and options that affect the process (such as --title
) are not supported. If set, this is provided as process.execArgv
inside the worker. By default, options are inherited from the parent thread.stdin
<boolean> If this is set to true
, then worker.stdin
provides a writable stream whose contents appear as process.stdin
inside the Worker. By default, no data is provided.stdout
<boolean> If this is set to true
, then worker.stdout
is not automatically piped through to process.stdout
in the parent.stderr
<boolean> If this is set to true
, then worker.stderr
is not automatically piped through to process.stderr
in the parent.workerData
<any> Any JavaScript value that is cloned and made available as require('node:worker_threads').workerData
. The cloning occurs as described in the HTML structured clone algorithm, and an error is thrown if the object cannot be cloned (e.g. because it contains function
s).trackUnmanagedFds
<boolean> If this is set to true
, then the Worker tracks raw file descriptors managed through fs.open()
and fs.close()
, and closes them when the Worker exits, similar to other resources like network sockets or file descriptors managed through the FileHandle
API. This option is automatically inherited by all nested Worker
s. Default: true
.transferList
<Object[]> If one or more MessagePort
-like objects are passed in workerData
, a transferList
is required for those items or ERR_MISSING_MESSAGE_PORT_IN_TRANSFER_LIST
is thrown. See port.postMessage()
for more information.resourceLimits
<Object> An optional set of resource limits for the new JS engine instance. Reaching these limits leads to termination of the Worker
instance. These limits only affect the JS engine, and no external data, including no ArrayBuffer
s. Even if these limits are set, the process may still abort if it encounters a global out-of-memory situation. maxOldGenerationSizeMb
<number> The maximum size of the main heap in MB. If the command-line argument --max-old-space-size
is set, it overrides this setting.maxYoungGenerationSizeMb
<number> The maximum size of a heap space for recently created objects. If the command-line argument --max-semi-space-size
is set, it overrides this setting.codeRangeSizeMb
<number> The size of a pre-allocated memory range used for generated code.stackSizeMb
<number> The default maximum stack size for the thread. Small values may lead to unusable Worker instances. Default: 4
.name
<string> An optional name
to be appended to the worker title for debugging/identification purposes, making the final title as [worker ${id}] ${name}
. Default: ''
.'error'
err
<Error>
The 'error'
event is emitted if the worker thread throws an uncaught exception. In that case, the worker is terminated.
'exit'
exitCode
<integer>
The 'exit'
event is emitted once the worker has stopped. If the worker exited by calling process.exit()
, the exitCode
parameter is the passed exit code. If the worker was terminated, the exitCode
parameter is 1
.
This is the final event emitted by any Worker
instance.
'message'
value
<any> The transmitted valueThe 'message'
event is emitted when the worker thread has invoked require('node:worker_threads').parentPort.postMessage()
. See the port.on('message')
event for more details.
All messages sent from the worker thread are emitted before the 'exit'
event is emitted on the Worker
object.
'messageerror'
error
<Error> An Error objectThe 'messageerror'
event is emitted when deserializing a message failed.
'online'
The 'online'
event is emitted when the worker thread has started executing JavaScript code.
worker.getHeapSnapshot([options])
Returns a readable stream for a V8 snapshot of the current state of the Worker. See v8.getHeapSnapshot()
for more details.
If the Worker thread is no longer running, which may occur before the 'exit'
event is emitted, the returned Promise
is rejected immediately with an ERR_WORKER_NOT_RUNNING
error.
worker.performance
An object that can be used to query performance information from a worker instance. Similar to perf_hooks.performance
.
performance.eventLoopUtilization([utilization1[, utilization2]])
utilization1
<Object> The result of a previous call to eventLoopUtilization()
.utilization2
<Object> The result of a previous call to eventLoopUtilization()
prior to utilization1
.The same call as perf_hooks
eventLoopUtilization()
, except the values of the worker instance are returned.
One difference is that, unlike the main thread, bootstrapping within a worker is done within the event loop. So the event loop utilization is immediately available once the worker's script begins execution.
An idle
time that does not increase does not indicate that the worker is stuck in bootstrap. The following examples shows how the worker's entire lifetime never accumulates any idle
time, but is still be able to process messages.
const { Worker, isMainThread, parentPort } = require('node:worker_threads'); if (isMainThread) { const worker = new Worker(__filename); setInterval(() => { worker.postMessage('hi'); console.log(worker.performance.eventLoopUtilization()); }, 100).unref(); return; } parentPort.on('message', () => console.log('msg')).unref(); (function r(n) { if (--n < 0) return; const t = Date.now(); while (Date.now() - t < 300); setImmediate(r, n); })(10); copy
The event loop utilization of a worker is available only after the 'online'
event emitted, and if called before this, or after the 'exit'
event, then all properties have the value of 0
.
worker.postMessage(value[, transferList])
value
<any>
transferList
<Object[]>
Send a message to the worker that is received via require('node:worker_threads').parentPort.on('message')
. See port.postMessage()
for more details.
worker.ref()
Opposite of unref()
, calling ref()
on a previously unref()
ed worker does not let the program exit if it's the only active handle left (the default behavior). If the worker is ref()
ed, calling ref()
again has no effect.
worker.resourceLimits
Provides the set of JS engine resource constraints for this Worker thread. If the resourceLimits
option was passed to the Worker
constructor, this matches its values.
If the worker has stopped, the return value is an empty object.
worker.stderr
This is a readable stream which contains data written to process.stderr
inside the worker thread. If stderr: true
was not passed to the Worker
constructor, then data is piped to the parent thread's process.stderr
stream.
worker.stdin
If stdin: true
was passed to the Worker
constructor, this is a writable stream. The data written to this stream will be made available in the worker thread as process.stdin
.
worker.stdout
This is a readable stream which contains data written to process.stdout
inside the worker thread. If stdout: true
was not passed to the Worker
constructor, then data is piped to the parent thread's process.stdout
stream.
worker.terminate()
Stop all JavaScript execution in the worker thread as soon as possible. Returns a Promise for the exit code that is fulfilled when the 'exit'
event is emitted.
worker.threadId
An integer identifier for the referenced thread. Inside the worker thread, it is available as require('node:worker_threads').threadId
. This value is unique for each Worker
instance inside a single process.
worker.unref()
Calling unref()
on a worker allows the thread to exit if this is the only active handle in the event system. If the worker is already unref()
ed calling unref()
again has no effect.
Worker
s utilize message passing via <MessagePort> to implement interactions with stdio
. This means that stdio
output originating from a Worker
can get blocked by synchronous code on the receiving end that is blocking the Node.js event loop.
MJS modules
import { Worker, isMainThread, } from 'worker_threads'; if (isMainThread) { new Worker(new URL(import.meta.url)); for (let n = 0; n < 1e10; n++) { // Looping to simulate work. } } else { // This output will be blocked by the for loop in the main thread. console.log('foo'); }
CJS modules
'use strict'; const { Worker, isMainThread, } = require('node:worker_threads'); if (isMainThread) { new Worker(__filename); for (let n = 0; n < 1e10; n++) { // Looping to simulate work. } } else { // This output will be blocked by the for loop in the main thread. console.log('foo'); }
Take care when launching worker threads from preload scripts (scripts loaded and run using the -r
command line flag). Unless the execArgv
option is explicitly set, new Worker threads automatically inherit the command line flags from the running process and will preload the same preload scripts as the main thread. If the preload script unconditionally launches a worker thread, every thread spawned will spawn another until the application crashes.
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https://nodejs.org/api/worker_threads.html