Source Code: lib/events.js
Much of the Node.js core API is built around an idiomatic asynchronous event-driven architecture in which certain kinds of objects (called "emitters") emit named events that cause Function
objects ("listeners") to be called.
For instance: a net.Server
object emits an event each time a peer connects to it; a fs.ReadStream
emits an event when the file is opened; a stream emits an event whenever data is available to be read.
All objects that emit events are instances of the EventEmitter
class. These objects expose an eventEmitter.on()
function that allows one or more functions to be attached to named events emitted by the object. Typically, event names are camel-cased strings but any valid JavaScript property key can be used.
When the EventEmitter
object emits an event, all of the functions attached to that specific event are called synchronously. Any values returned by the called listeners are ignored and will be discarded.
The following example shows a simple EventEmitter
instance with a single listener. The eventEmitter.on()
method is used to register listeners, while the eventEmitter.emit()
method is used to trigger the event.
const EventEmitter = require('events'); class MyEmitter extends EventEmitter {} const myEmitter = new MyEmitter(); myEmitter.on('event', () => { console.log('an event occurred!'); }); myEmitter.emit('event');
this
to listenersThe eventEmitter.emit()
method allows an arbitrary set of arguments to be passed to the listener functions. Keep in mind that when an ordinary listener function is called, the standard this
keyword is intentionally set to reference the EventEmitter
instance to which the listener is attached.
const myEmitter = new MyEmitter(); myEmitter.on('event', function(a, b) { console.log(a, b, this, this === myEmitter); // Prints: // a b MyEmitter { // domain: null, // _events: { event: [Function] }, // _eventsCount: 1, // _maxListeners: undefined } true }); myEmitter.emit('event', 'a', 'b');
It is possible to use ES6 Arrow Functions as listeners, however, when doing so, the this
keyword will no longer reference the EventEmitter
instance:
const myEmitter = new MyEmitter(); myEmitter.on('event', (a, b) => { console.log(a, b, this); // Prints: a b {} }); myEmitter.emit('event', 'a', 'b');
The EventEmitter
calls all listeners synchronously in the order in which they were registered. This ensures the proper sequencing of events and helps avoid race conditions and logic errors. When appropriate, listener functions can switch to an asynchronous mode of operation using the setImmediate()
or process.nextTick()
methods:
const myEmitter = new MyEmitter(); myEmitter.on('event', (a, b) => { setImmediate(() => { console.log('this happens asynchronously'); }); }); myEmitter.emit('event', 'a', 'b');
When a listener is registered using the eventEmitter.on()
method, that listener will be invoked every time the named event is emitted.
const myEmitter = new MyEmitter(); let m = 0; myEmitter.on('event', () => { console.log(++m); }); myEmitter.emit('event'); // Prints: 1 myEmitter.emit('event'); // Prints: 2
Using the eventEmitter.once()
method, it is possible to register a listener that is called at most once for a particular event. Once the event is emitted, the listener is unregistered and then called.
const myEmitter = new MyEmitter(); let m = 0; myEmitter.once('event', () => { console.log(++m); }); myEmitter.emit('event'); // Prints: 1 myEmitter.emit('event'); // Ignored
When an error occurs within an EventEmitter
instance, the typical action is for an 'error'
event to be emitted. These are treated as special cases within Node.js.
If an EventEmitter
does not have at least one listener registered for the 'error'
event, and an 'error'
event is emitted, the error is thrown, a stack trace is printed, and the Node.js process exits.
const myEmitter = new MyEmitter(); myEmitter.emit('error', new Error('whoops!')); // Throws and crashes Node.js
To guard against crashing the Node.js process the domain
module can be used. (Note, however, that the domain
module is deprecated.)
As a best practice, listeners should always be added for the 'error'
events.
const myEmitter = new MyEmitter(); myEmitter.on('error', (err) => { console.error('whoops! there was an error'); }); myEmitter.emit('error', new Error('whoops!')); // Prints: whoops! there was an error
It is possible to monitor 'error'
events without consuming the emitted error by installing a listener using the symbol errorMonitor
.
const myEmitter = new MyEmitter(); myEmitter.on(EventEmitter.errorMonitor, (err) => { MyMonitoringTool.log(err); }); myEmitter.emit('error', new Error('whoops!')); // Still throws and crashes Node.js
Using async
functions with event handlers is problematic, because it can lead to an unhandled rejection in case of a thrown exception:
const ee = new EventEmitter(); ee.on('something', async (value) => { throw new Error('kaboom'); });
The captureRejections
option in the EventEmitter
constructor or the global setting change this behavior, installing a .then(undefined, handler)
handler on the Promise
. This handler routes the exception asynchronously to the Symbol.for('nodejs.rejection')
method if there is one, or to 'error'
event handler if there is none.
const ee1 = new EventEmitter({ captureRejections: true }); ee1.on('something', async (value) => { throw new Error('kaboom'); }); ee1.on('error', console.log); const ee2 = new EventEmitter({ captureRejections: true }); ee2.on('something', async (value) => { throw new Error('kaboom'); }); ee2[Symbol.for('nodejs.rejection')] = console.log;
Setting EventEmitter.captureRejections = true
will change the default for all new instances of EventEmitter
.
EventEmitter.captureRejections = true; const ee1 = new EventEmitter(); ee1.on('something', async (value) => { throw new Error('kaboom'); }); ee1.on('error', console.log);
The 'error'
events that are generated by the captureRejections
behavior do not have a catch handler to avoid infinite error loops: the recommendation is to not use async
functions as 'error'
event handlers.
EventEmitter
The EventEmitter
class is defined and exposed by the events
module:
const EventEmitter = require('events');
All EventEmitter
s emit the event 'newListener'
when new listeners are added and 'removeListener'
when existing listeners are removed.
It supports the following option:
captureRejections
<boolean> It enables automatic capturing of promise rejection. Default: false
.eventName
<string> | <symbol> The name of the event being listened forlistener
<Function> The event handler functionThe EventEmitter
instance will emit its own 'newListener'
event before a listener is added to its internal array of listeners.
Listeners registered for the 'newListener'
event will be passed the event name and a reference to the listener being added.
The fact that the event is triggered before adding the listener has a subtle but important side effect: any additional listeners registered to the same name
within the 'newListener'
callback will be inserted before the listener that is in the process of being added.
const myEmitter = new MyEmitter(); // Only do this once so we don't loop forever myEmitter.once('newListener', (event, listener) => { if (event === 'event') { // Insert a new listener in front myEmitter.on('event', () => { console.log('B'); }); } }); myEmitter.on('event', () => { console.log('A'); }); myEmitter.emit('event'); // Prints: // B // A
'removeListener'
eventName
<string> | <symbol> The event namelistener
<Function> The event handler functionThe 'removeListener'
event is emitted after the listener
is removed.
EventEmitter.listenerCount(emitter, eventName)
emitter.listenerCount()
instead.emitter
<EventEmitter> The emitter to queryeventName
<string> | <symbol> The event nameA class method that returns the number of listeners for the given eventName
registered on the given emitter
.
const myEmitter = new MyEmitter(); myEmitter.on('event', () => {}); myEmitter.on('event', () => {}); console.log(EventEmitter.listenerCount(myEmitter, 'event')); // Prints: 2
EventEmitter.defaultMaxListeners
By default, a maximum of 10
listeners can be registered for any single event. This limit can be changed for individual EventEmitter
instances using the emitter.setMaxListeners(n)
method. To change the default for all EventEmitter
instances, the EventEmitter.defaultMaxListeners
property can be used. If this value is not a positive number, a TypeError
will be thrown.
Take caution when setting the EventEmitter.defaultMaxListeners
because the change affects all EventEmitter
instances, including those created before the change is made. However, calling emitter.setMaxListeners(n)
still has precedence over EventEmitter.defaultMaxListeners
.
This is not a hard limit. The EventEmitter
instance will allow more listeners to be added but will output a trace warning to stderr indicating that a "possible EventEmitter memory leak" has been detected. For any single EventEmitter
, the emitter.getMaxListeners()
and emitter.setMaxListeners()
methods can be used to temporarily avoid this warning:
emitter.setMaxListeners(emitter.getMaxListeners() + 1); emitter.once('event', () => { // do stuff emitter.setMaxListeners(Math.max(emitter.getMaxListeners() - 1, 0)); });
The --trace-warnings
command line flag can be used to display the stack trace for such warnings.
The emitted warning can be inspected with process.on('warning')
and will have the additional emitter
, type
and count
properties, referring to the event emitter instance, the event’s name and the number of attached listeners, respectively. Its name
property is set to 'MaxListenersExceededWarning'
.
EventEmitter.errorMonitor
This symbol shall be used to install a listener for only monitoring 'error'
events. Listeners installed using this symbol are called before the regular 'error'
listeners are called.
Installing a listener using this symbol does not change the behavior once an 'error'
event is emitted, therefore the process will still crash if no regular 'error'
listener is installed.
emitter.addListener(eventName, listener)
eventName
<string> | <symbol>
listener
<Function>
Alias for emitter.on(eventName, listener)
.
emitter.emit(eventName[, ...args])
Synchronously calls each of the listeners registered for the event named eventName
, in the order they were registered, passing the supplied arguments to each.
Returns true
if the event had listeners, false
otherwise.
const EventEmitter = require('events'); const myEmitter = new EventEmitter(); // First listener myEmitter.on('event', function firstListener() { console.log('Helloooo! first listener'); }); // Second listener myEmitter.on('event', function secondListener(arg1, arg2) { console.log(`event with parameters ${arg1}, ${arg2} in second listener`); }); // Third listener myEmitter.on('event', function thirdListener(...args) { const parameters = args.join(', '); console.log(`event with parameters ${parameters} in third listener`); }); console.log(myEmitter.listeners('event')); myEmitter.emit('event', 1, 2, 3, 4, 5); // Prints: // [ // [Function: firstListener], // [Function: secondListener], // [Function: thirdListener] // ] // Helloooo! first listener // event with parameters 1, 2 in second listener // event with parameters 1, 2, 3, 4, 5 in third listener
emitter.eventNames()
Returns an array listing the events for which the emitter has registered listeners. The values in the array will be strings or Symbol
s.
const EventEmitter = require('events'); const myEE = new EventEmitter(); myEE.on('foo', () => {}); myEE.on('bar', () => {}); const sym = Symbol('symbol'); myEE.on(sym, () => {}); console.log(myEE.eventNames()); // Prints: [ 'foo', 'bar', Symbol(symbol) ]
emitter.getMaxListeners()
Returns the current max listener value for the EventEmitter
which is either set by emitter.setMaxListeners(n)
or defaults to EventEmitter.defaultMaxListeners
.
emitter.listenerCount(eventName)
Returns the number of listeners listening to the event named eventName
.
emitter.listeners(eventName)
eventName
<string> | <symbol>
Returns a copy of the array of listeners for the event named eventName
.
server.on('connection', (stream) => { console.log('someone connected!'); }); console.log(util.inspect(server.listeners('connection'))); // Prints: [ [Function] ]
emitter.off(eventName, listener)
eventName
<string> | <symbol>
listener
<Function>
Alias for emitter.removeListener()
.
emitter.on(eventName, listener)
eventName
<string> | <symbol> The name of the event.listener
<Function> The callback functionAdds the listener
function to the end of the listeners array for the event named eventName
. No checks are made to see if the listener
has already been added. Multiple calls passing the same combination of eventName
and listener
will result in the listener
being added, and called, multiple times.
server.on('connection', (stream) => { console.log('someone connected!'); });
Returns a reference to the EventEmitter
, so that calls can be chained.
By default, event listeners are invoked in the order they are added. The emitter.prependListener()
method can be used as an alternative to add the event listener to the beginning of the listeners array.
const myEE = new EventEmitter(); myEE.on('foo', () => console.log('a')); myEE.prependListener('foo', () => console.log('b')); myEE.emit('foo'); // Prints: // b // a
emitter.once(eventName, listener)
eventName
<string> | <symbol> The name of the event.listener
<Function> The callback functionAdds a one-time listener
function for the event named eventName
. The next time eventName
is triggered, this listener is removed and then invoked.
server.once('connection', (stream) => { console.log('Ah, we have our first user!'); });
Returns a reference to the EventEmitter
, so that calls can be chained.
By default, event listeners are invoked in the order they are added. The emitter.prependOnceListener()
method can be used as an alternative to add the event listener to the beginning of the listeners array.
const myEE = new EventEmitter(); myEE.once('foo', () => console.log('a')); myEE.prependOnceListener('foo', () => console.log('b')); myEE.emit('foo'); // Prints: // b // a
emitter.prependListener(eventName, listener)
eventName
<string> | <symbol> The name of the event.listener
<Function> The callback functionAdds the listener
function to the beginning of the listeners array for the event named eventName
. No checks are made to see if the listener
has already been added. Multiple calls passing the same combination of eventName
and listener
will result in the listener
being added, and called, multiple times.
server.prependListener('connection', (stream) => { console.log('someone connected!'); });
Returns a reference to the EventEmitter
, so that calls can be chained.
emitter.prependOnceListener(eventName, listener)
eventName
<string> | <symbol> The name of the event.listener
<Function> The callback functionAdds a one-time listener
function for the event named eventName
to the beginning of the listeners array. The next time eventName
is triggered, this listener is removed, and then invoked.
server.prependOnceListener('connection', (stream) => { console.log('Ah, we have our first user!'); });
Returns a reference to the EventEmitter
, so that calls can be chained.
emitter.removeAllListeners([eventName])
eventName
<string> | <symbol>
Removes all listeners, or those of the specified eventName
.
It is bad practice to remove listeners added elsewhere in the code, particularly when the EventEmitter
instance was created by some other component or module (e.g. sockets or file streams).
Returns a reference to the EventEmitter
, so that calls can be chained.
emitter.removeListener(eventName, listener)
eventName
<string> | <symbol>
listener
<Function>
Removes the specified listener
from the listener array for the event named eventName
.
const callback = (stream) => { console.log('someone connected!'); }; server.on('connection', callback); // ... server.removeListener('connection', callback);
removeListener()
will remove, at most, one instance of a listener from the listener array. If any single listener has been added multiple times to the listener array for the specified eventName
, then removeListener()
must be called multiple times to remove each instance.
Once an event has been emitted, all listeners attached to it at the time of emitting will be called in order. This implies that any removeListener()
or removeAllListeners()
calls after emitting and before the last listener finishes execution will not remove them from emit()
in progress. Subsequent events will behave as expected.
const myEmitter = new MyEmitter(); const callbackA = () => { console.log('A'); myEmitter.removeListener('event', callbackB); }; const callbackB = () => { console.log('B'); }; myEmitter.on('event', callbackA); myEmitter.on('event', callbackB); // callbackA removes listener callbackB but it will still be called. // Internal listener array at time of emit [callbackA, callbackB] myEmitter.emit('event'); // Prints: // A // B // callbackB is now removed. // Internal listener array [callbackA] myEmitter.emit('event'); // Prints: // A
Because listeners are managed using an internal array, calling this will change the position indices of any listener registered after the listener being removed. This will not impact the order in which listeners are called, but it means that any copies of the listener array as returned by the emitter.listeners()
method will need to be recreated.
When a single function has been added as a handler multiple times for a single event (as in the example below), removeListener()
will remove the most recently added instance. In the example the once('ping')
listener is removed:
const ee = new EventEmitter(); function pong() { console.log('pong'); } ee.on('ping', pong); ee.once('ping', pong); ee.removeListener('ping', pong); ee.emit('ping'); ee.emit('ping');
Returns a reference to the EventEmitter
, so that calls can be chained.
emitter.setMaxListeners(n)
n
<integer>
By default EventEmitter
s will print a warning if more than 10
listeners are added for a particular event. This is a useful default that helps finding memory leaks. The emitter.setMaxListeners()
method allows the limit to be modified for this specific EventEmitter
instance. The value can be set to Infinity
(or 0
) to indicate an unlimited number of listeners.
Returns a reference to the EventEmitter
, so that calls can be chained.
emitter.rawListeners(eventName)
eventName
<string> | <symbol>
Returns a copy of the array of listeners for the event named eventName
, including any wrappers (such as those created by .once()
).
const emitter = new EventEmitter(); emitter.once('log', () => console.log('log once')); // Returns a new Array with a function `onceWrapper` which has a property // `listener` which contains the original listener bound above const listeners = emitter.rawListeners('log'); const logFnWrapper = listeners[0]; // Logs "log once" to the console and does not unbind the `once` event logFnWrapper.listener(); // Logs "log once" to the console and removes the listener logFnWrapper(); emitter.on('log', () => console.log('log persistently')); // Will return a new Array with a single function bound by `.on()` above const newListeners = emitter.rawListeners('log'); // Logs "log persistently" twice newListeners[0](); emitter.emit('log');
emitter[Symbol.for('nodejs.rejection')](err, eventName[, ...args])
The Symbol.for('nodejs.rejection')
method is called in case a promise rejection happens when emitting an event and captureRejections
is enabled on the emitter. It is possible to use events.captureRejectionSymbol
in place of Symbol.for('nodejs.rejection')
.
const { EventEmitter, captureRejectionSymbol } = require('events'); class MyClass extends EventEmitter { constructor() { super({ captureRejections: true }); } [captureRejectionSymbol](err, event, ...args) { console.log('rejection happened for', event, 'with', err, ...args); this.destroy(err); } destroy(err) { // Tear the resource down here. } }
events.once(emitter, name)
emitter
<EventEmitter>
name
<string>
Creates a Promise
that is fulfilled when the EventEmitter
emits the given event or that is rejected if the EventEmitter
emits 'error'
while waiting. The Promise
will resolve with an array of all the arguments emitted to the given event.
This method is intentionally generic and works with the web platform EventTarget interface, which has no special 'error'
event semantics and does not listen to the 'error'
event.
const { once, EventEmitter } = require('events'); async function run() { const ee = new EventEmitter(); process.nextTick(() => { ee.emit('myevent', 42); }); const [value] = await once(ee, 'myevent'); console.log(value); const err = new Error('kaboom'); process.nextTick(() => { ee.emit('error', err); }); try { await once(ee, 'myevent'); } catch (err) { console.log('error happened', err); } } run();
The special handling of the 'error'
event is only used when events.once()
is used to wait for another event. If events.once()
is used to wait for the 'error'
event itself, then it is treated as any other kind of event without special handling:
const { EventEmitter, once } = require('events'); const ee = new EventEmitter(); once(ee, 'error') .then(([err]) => console.log('ok', err.message)) .catch((err) => console.log('error', err.message)); ee.emit('error', new Error('boom')); // Prints: ok boom
process.nextTick()
There is an edge case worth noting when using the events.once()
function to await multiple events emitted on in the same batch of process.nextTick()
operations, or whenever multiple events are emitted synchronously. Specifically, because the process.nextTick()
queue is drained before the Promise
microtask queue, and because EventEmitter
emits all events synchronously, it is possible for events.once()
to miss an event.
const { EventEmitter, once } = require('events'); const myEE = new EventEmitter(); async function foo() { await once(myEE, 'bar'); console.log('bar'); // This Promise will never resolve because the 'foo' event will // have already been emitted before the Promise is created. await once(myEE, 'foo'); console.log('foo'); } process.nextTick(() => { myEE.emit('bar'); myEE.emit('foo'); }); foo().then(() => console.log('done'));
To catch both events, create each of the Promises before awaiting either of them, then it becomes possible to use Promise.all()
, Promise.race()
, or Promise.allSettled()
:
const { EventEmitter, once } = require('events'); const myEE = new EventEmitter(); async function foo() { await Promise.all([once(myEE, 'bar'), once(myEE, 'foo')]); console.log('foo', 'bar'); } process.nextTick(() => { myEE.emit('bar'); myEE.emit('foo'); }); foo().then(() => console.log('done'));
events.captureRejections
Value: <boolean>
Change the default captureRejections
option on all new EventEmitter
objects.
Value: Symbol.for('nodejs.rejection')
See how to write a custom rejection handler.
emitter
<EventEmitter>
eventName
<string> | <symbol> The name of the event being listened foreventName
events emitted by the emitter
const { on, EventEmitter } = require('events'); (async () => { const ee = new EventEmitter(); // Emit later on process.nextTick(() => { ee.emit('foo', 'bar'); ee.emit('foo', 42); }); for await (const event of on(ee, 'foo')) { // The execution of this inner block is synchronous and it // processes one event at a time (even with await). Do not use // if concurrent execution is required. console.log(event); // prints ['bar'] [42] } // Unreachable here })();
Returns an AsyncIterator
that iterates eventName
events. It will throw if the EventEmitter
emits 'error'
. It removes all listeners when exiting the loop. The value
returned by each iteration is an array composed of the emitted event arguments.
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https://nodejs.org/dist/latest-v12.x/docs/api/events.html